search for: suredp

Displaying 4 results from an estimated 4 matches for "suredp".

2015 Oct 02
2
Documentation request for MP warp error 0x10
...u show me what to look for in SM35 I can probably find it on my own for SM20/SM30/SM50. In case you're interested in looking at the mesa code, It's available on my atomic2 branch at: https://github.com/imirkin/mesa/commits/atomic2 . However I hardly expect you to debug my buggy code :) The SUREDP stuff is about surface RED ops, the existing code uses it but I'm going to leave it for image support and break direct buffer accesses directly into OP_ATOM (and in NVIDIA terminology RED is just ATOM without a destination). Thanks, -ilia On Fri, Oct 2, 2015 at 5:48 PM, Robert Morell <r...
2015 Sep 30
2
Documentation request for MP warp error 0x10
Hello, I've recently come across an error reported by the GPU and would like to know what it means and especially what causes it to be triggered. Any information would be very useful: I'm seeing MP warp error 0x10 (appears in MP register 0x48). This is what we currently have in nouveau: <reg32 offset="0x048" name="TRAP_WARP_ERROR"> <!-- ctx-switched -->
2014 Apr 18
0
[PATCH] nouveau/codegen: add missing values for OP_TXLQ into the target arrays
...1, 1, // EMIT, RESTART 1, 1, 1, // TEX, TXB, TXL, - 1, 1, 1, 1, 1, 2, // TXF, TXQ, TXD, TXG, TEXCSAA, TEXPREP + 1, 1, 1, 1, 1, 1, 2, // TXF, TXQ, TXD, TXG, TXLQ, TEXCSAA, TEXPREP 1, 1, 2, 2, 2, 2, 2, // SULDB, SULDP, SUSTB, SUSTP, SUREDB, SUREDP, SULEA 3, 3, 3, 3, // SUBFM, SUCLAMP, SUEAU, MADSP 0, // TEXBAR @@ -57,7 +57,7 @@ const uint8_t Target::operationSrcNr[OP_LAST + 1] = 0 }; -const OpClass Target::operationClass[OP_LAST + 1] = +const OpClass Target::operationClass[] = { // NOP; PH...
2015 Oct 02
0
Documentation request for MP warp error 0x10
...do some research and get back to you, hopefully within a few days. > In case you're interested in looking at the mesa code, It's available > on my atomic2 branch at: > https://github.com/imirkin/mesa/commits/atomic2 . However I hardly > expect you to debug my buggy code :) The SUREDP stuff is about surface > RED ops, the existing code uses it but I'm going to leave it for image > support and break direct buffer accesses directly into OP_ATOM (and in > NVIDIA terminology RED is just ATOM without a destination). Neat. I'll take a look at it. Thanks, Robert &g...