search for: supersampl

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2008 Apr 20
2
Xbox
...cycle. * MMX integer SIMD. * 133 MHz 64-bit GTL+ front side bus to GPU. * 32 KB L1 cache. 128 KB on-die L2 "Advanced Transfer Cache". GPU and system chipset: 233 MHz "NV2A" ASIC. * 4 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling) * Bilinear, trilinear, and anisotropic texture filtering * Similar to the GeForce 3 and GeForce 4 PC GPUs. # Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU") * 64 3D sound channels (up to 256 stereo voices) * HRTF Sensaura 3D enhance...