search for: superlumin

Displaying 10 results from an estimated 10 matches for "superlumin".

Did you mean: superluminal
2019 Feb 25
4
Making LLD PDB generation faster
...-------------------------------------------- Total Link Time: 81900 ms (100.0%) Our target is for < 20 seconds linking, anything bellow 40 seconds would be ok. Ideal times would be around 8s (in which it will mostly beat link.exe incremental linking). My tip for profiling is using superluminal (https://www.superluminal.eu/) its the easiest way to see everything your code is doing. On Sun, Feb 24, 2019 at 5:18 PM Alexandre Ganea <alexandre.ganea at ubisoft.com> wrote: > > Leonardo, to answer to your questions, yes to all of them  You can > take a > > look at this...
2019 Feb 24
2
Making LLD PDB generation faster
Leonardo, to answer to your questions, yes to all of them  You can take a look at this prototype/proposal: https://reviews.llvm.org/D55585 Overall, computing ghashes in parallel at link-time and merging Types with them is less costly that the current approach to merging. The 35sec you’re seeing for merging should go down to about 15sec. The patch doesn’t parallelize (yet) the Type merging
2019 Feb 25
2
Making LLD PDB generation faster
...--------------------- > Total Link Time: 81900 ms (100.0%) > > Our target is for < 20 seconds linking, anything bellow 40 seconds would be ok. Ideal times would be around 8s (in which it will mostly beat link.exe incremental linking). > > My tip for profiling is using superluminal > (https://www.superluminal.eu/) its the easiest way to see everything your code is doing. > > On Sun, Feb 24, 2019 at 5:18 PM Alexandre Ganea <alexandre.ganea at ubisoft.com> wrote: > > > > Leonardo, to answer to your questions, yes to all of them  You can > >...
2019 Feb 25
3
Making LLD PDB generation faster
...; > Total Link Time: 81900 ms (100.0%) > > > > Our target is for < 20 seconds linking, anything bellow 40 seconds would be ok. Ideal times would be around 8s (in which it will mostly beat link.exe incremental linking). > > > > My tip for profiling is using superluminal > > (https://www.superluminal.eu/) its the easiest way to see everything your code is doing. > > > > On Sun, Feb 24, 2019 at 5:18 PM Alexandre Ganea <alexandre.ganea at ubisoft.com> wrote: > > > > > > Leonardo, to answer to your questions, yes to all of t...
2019 Feb 25
2
Making LLD PDB generation faster
...81900 ms (100.0%) >> > > >> > > Our target is for < 20 seconds linking, anything bellow 40 seconds would be ok. Ideal times would be around 8s (in which it will mostly beat link.exe incremental linking). >> > > >> > > My tip for profiling is using superluminal >> > > (https://www.superluminal.eu/) its the easiest way to see everything your code is doing. >> > > >> > > On Sun, Feb 24, 2019 at 5:18 PM Alexandre Ganea <alexandre.ganea at ubisoft.com> wrote: >> > > > >> > > > Leonardo,...
2019 Feb 25
5
Making LLD PDB generation faster
...gt; >> > > > >> > > Our target is for < 20 seconds linking, anything bellow 40 seconds would be ok. Ideal times would be around 8s (in which it will mostly beat link.exe incremental linking). > >> > > > >> > > My tip for profiling is using superluminal > >> > > (https://www.superluminal.eu/) its the easiest way to see everything your code is doing. > >> > > > >> > > On Sun, Feb 24, 2019 at 5:18 PM Alexandre Ganea <alexandre.ganea at ubisoft.com> wrote: > >> > > > > >>...
2019 Feb 25
2
Making LLD PDB generation faster
...81900 ms (100.0%) >> > > >> > > Our target is for < 20 seconds linking, anything bellow 40 seconds would be ok. Ideal times would be around 8s (in which it will mostly beat link.exe incremental linking). >> > > >> > > My tip for profiling is using superluminal >> > > (https://www.superluminal.eu/) its the easiest way to see everything your code is doing. >> > > >> > > On Sun, Feb 24, 2019 at 5:18 PM Alexandre Ganea <alexandre.ganea at ubisoft.com<mailto:alexandre.ganea at ubisoft.com>> wrote: >> &gt...
2019 Feb 25
2
Making LLD PDB generation faster
...t; > > > >> > > Our target is for < 20 seconds linking, anything bellow 40 seconds would be ok. Ideal times would be around 8s (in which it will mostly beat link.exe incremental linking). > > >> > > > > >> > > My tip for profiling is using superluminal > > >> > > (https://www.superluminal.eu/) its the easiest way to see everything your code is doing. > > >> > > > > >> > > On Sun, Feb 24, 2019 at 5:18 PM Alexandre Ganea <alexandre.ganea at ubisoft.com> wrote: > > >> > &gt...
2019 Feb 27
4
Making LLD PDB generation faster
...; > Our target is for < 20 seconds linking, anything bellow 40 > seconds would be ok. Ideal times would be around 8s (in which it will > mostly beat link.exe incremental linking). > > > > >> > > > > > > >> > > My tip for profiling is using superluminal > > > > >> > > (https://www.superluminal.eu/) its the easiest way to see > everything your code is doing. > > > > >> > > > > > > >> > > On Sun, Feb 24, 2019 at 5:18 PM Alexandre Ganea < > alexandre.ganea at ubisoft.c...
2019 Feb 28
3
Making LLD PDB generation faster
...t; > >> > > Our target is for < 20 seconds linking, anything bellow 40 seconds would be ok. Ideal times would be around 8s (in which it will mostly beat link.exe incremental linking). > > > >> > > > > > >> > > My tip for profiling is using superluminal > > > >> > > (https://www.superluminal.eu/) its the easiest way to see everything your code is doing. > > > >> > > > > > >> > > On Sun, Feb 24, 2019 at 5:18 PM Alexandre Ganea <alexandre.ganea at ubisoft.com<mailto:alexandre.gan...