search for: subresourc

Displaying 6 results from an estimated 6 matches for "subresourc".

Did you mean: subresource
2008 Nov 16
0
non-RESTful action or nested routes?
...I don''t want to overload "update", nor do I want to modify the UI to fit "start task" into a form of update. I can see two options: 1 - create named routes on task for "start" and "complete" (post to these does the action in question) 2 - create subresources of project for "completed_tasks" and "started_tasks" (where a post to /projects/5/completed_tasks/78 would "complete" task #78 of project #5) Which would be the "least surprising" way to do this, from a Rails perspective? Dave --~--~---------~--~----~--...
2020 Mar 21
4
Problem with HTTP stream but not HTTPS.
Strange issue - not sure if something has changed in Icecast2, but suddenly my long-running stream won’t connect to 8000 and says 'File or directory not found’ http://listen.radioclash.com:8000/ <http://listen.radioclash.com:8000/> but will happily connect to the SSL port I’ve set up https://listen.radioclash.com:8443/ <https://listen.radioclash.com:8443/> I am using Liquidsoap
2014 Oct 31
0
Wine release 1.7.30
...tests: Use create_device for test_fpu_setup. d3d8/tests: Use create_device in test_swvp_buffer. d3d8/tests: Skip unsupported resources in test_resource_type. d3d9/tests: Skip unsupported resources in test_resource_type. wined3d: Remove texture locations after downloading all subresources. wined3d: Update Nvidia driver versions. wined3d: Update AMD drivers. Vincent Povirk (4): authz: Stub AuthzInstallSecurityEventSource. msvcrt: Implement _strtoul_l. msvcrt: Implement _wcsnicmp_l. gdiplus: Fix error when drawing from a rectangle outside bitmap...
2015 Oct 30
0
Wine release 1.7.54
...ce in d3d9_device_ColorFill. d3d9: Replace wined3d_surface_blt with wined3d_texture_blt in d3d9_device_StretchRect. d3d9: Avoid using a wined3d_surface in get_desc calls inside d3d9_device_StretchRect. d3d9: In surface_init check for GetDC supported at texture level (avoid using a subresource). d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData. wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource(). d3d8: Use wined3d_rendertarget_view_create_from_sub_resource() in d3d8_surface_get_renderta...
2010 Aug 20
0
Wine release 1.3.1
...e(). wined3d: Fix a couple of typos. wined3d: Remove SetContainer() from the public IWineD3DVolume interface. wined3d: Remove SetContainer() from the public IWineD3DSurface interface. wined3d: A volume's container is always a volume texture. wined3d: Also store the subresource container type. wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN surface flag. wined3d: Avoid IWineD3DSurface_GetContainer(). dsound: Remove the useless CINTERFACE definition. mmdevapi: Remove the useless CINTERFACE definitions. wined3d: Add a TRACE to IWineD3DSu...
2011 Mar 18
0
Wine release 1.3.16
...: Fix a memory leak (valgrind). msimsg: New dll. msi: Skip reference counting for assembly components. msi: Let the InstallFiles action determine which private assembly files to install. msvcrt: Implement _set_security_error_handler. Henri Verbeet (40): wined3d: Check subresources for NULL during texture cleanup. wined3d: Get rid of the SFLAG_LOCKED hack in flush_to_framebuffer_drawpixels(). wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap(). wined3d: Try to evict the surface's sysmem copy in surface_load_location()....