Displaying 6 results from an estimated 6 matches for "subresourc".
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subresource
2008 Nov 16
0
non-RESTful action or nested routes?
...I don''t want to overload "update", nor do I want to modify the
UI to fit "start task" into a form of update.
I can see two options:
1 - create named routes on task for "start" and "complete" (post to
these does the action in question)
2 - create subresources of project for "completed_tasks" and
"started_tasks" (where a post to /projects/5/completed_tasks/78 would
"complete" task #78 of project #5)
Which would be the "least surprising" way to do this, from a Rails
perspective?
Dave
--~--~---------~--~----~--...
2020 Mar 21
4
Problem with HTTP stream but not HTTPS.
Strange issue - not sure if something has changed in Icecast2, but suddenly my long-running stream won’t connect to 8000 and says 'File or directory not found’
http://listen.radioclash.com:8000/ <http://listen.radioclash.com:8000/>
but will happily connect to the SSL port I’ve set up
https://listen.radioclash.com:8443/ <https://listen.radioclash.com:8443/>
I am using Liquidsoap
2014 Oct 31
0
Wine release 1.7.30
...tests: Use create_device for test_fpu_setup.
d3d8/tests: Use create_device in test_swvp_buffer.
d3d8/tests: Skip unsupported resources in test_resource_type.
d3d9/tests: Skip unsupported resources in test_resource_type.
wined3d: Remove texture locations after downloading all subresources.
wined3d: Update Nvidia driver versions.
wined3d: Update AMD drivers.
Vincent Povirk (4):
authz: Stub AuthzInstallSecurityEventSource.
msvcrt: Implement _strtoul_l.
msvcrt: Implement _wcsnicmp_l.
gdiplus: Fix error when drawing from a rectangle outside bitmap...
2015 Oct 30
0
Wine release 1.7.54
...ce in d3d9_device_ColorFill.
d3d9: Replace wined3d_surface_blt with wined3d_texture_blt in d3d9_device_StretchRect.
d3d9: Avoid using a wined3d_surface in get_desc calls inside d3d9_device_StretchRect.
d3d9: In surface_init check for GetDC supported at texture level (avoid using a subresource).
d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData.
wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
d3d8: Use wined3d_rendertarget_view_create_from_sub_resource() in d3d8_surface_get_renderta...
2010 Aug 20
0
Wine release 1.3.1
...e().
wined3d: Fix a couple of typos.
wined3d: Remove SetContainer() from the public IWineD3DVolume interface.
wined3d: Remove SetContainer() from the public IWineD3DSurface interface.
wined3d: A volume's container is always a volume texture.
wined3d: Also store the subresource container type.
wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN surface flag.
wined3d: Avoid IWineD3DSurface_GetContainer().
dsound: Remove the useless CINTERFACE definition.
mmdevapi: Remove the useless CINTERFACE definitions.
wined3d: Add a TRACE to IWineD3DSu...
2011 Mar 18
0
Wine release 1.3.16
...: Fix a memory leak (valgrind).
msimsg: New dll.
msi: Skip reference counting for assembly components.
msi: Let the InstallFiles action determine which private assembly files to install.
msvcrt: Implement _set_security_error_handler.
Henri Verbeet (40):
wined3d: Check subresources for NULL during texture cleanup.
wined3d: Get rid of the SFLAG_LOCKED hack in flush_to_framebuffer_drawpixels().
wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap().
wined3d: Try to evict the surface's sysmem copy in surface_load_location()....