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sratom
2019 Jul 15
1
Questions on Maxwell 2nd Gen Compute Kernels/Shaders
...then to compute the adress in my emulated SSBO.
For fragment, geometry and vertex shaders I got no problems with this
directions. For compute shaders the directions seem to be invalid, I
imagine there's a base adress that's added to this directions. Where can I
obtain that base adress?
3rd SUATOM instraction CAS is similar to CompareAndSwap except it may add 1
or 2 to the data register on store. How do I know when it adds 1 or 2?
Thanks in advance.
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