Displaying 3 results from an estimated 3 matches for "strove".
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strive
2011 Oct 18
0
[LLVMdev] Optimization for size
On Oct 18, 2011, at 7:37 AM, Renato Golin wrote:
> On 17 October 2011 15:58, James Molloy <james.molloy at arm.com> wrote:
>> -Os doesn’t actually exist for llc, and I can’t see an obvious place where
>> that condition would be set. Where do we specify if we’re optimizing for
>> codesize or performance?
>
> The pass manager builder has an option for Os (0, 1, 2).
2011 Oct 20
1
[LLVMdev] Optimization for size
...for embedded ARM cores to have
only 64 kb of Flash.
A couple friends of mine were two of Atari's first seven video game
coders. They had a choice of using 2 kb or 1 kb ROMs to store their
executables in. While 2 kb ROMs allowed for much easier to write and
more featureful games, they always strove to target the 1 kb ROMs
because they cost half as much to manufacture and so the coders would
earn twice as much in royalties.
It happened all the time that a game's executable size would get down
to just a few bytes over 1 kb. Despite their best efforts, the coders
could never get their exec...
2011 Oct 18
2
[LLVMdev] Optimization for size
On 17 October 2011 15:58, James Molloy <james.molloy at arm.com> wrote:
> -Os doesn’t actually exist for llc, and I can’t see an obvious place where
> that condition would be set. Where do we specify if we’re optimizing for
> codesize or performance?
The pass manager builder has an option for Os (0, 1, 2). But all it
does, AFAICR, is to disable one explosive optimization pass.