search for: streamsourc

Displaying 5 results from an estimated 5 matches for "streamsourc".

Did you mean: streamsource
2004 Aug 06
1
strange noise from icecast
Hello, I'm using icecast for at least 3 months now and I am experiencing a strange noise and also some echo effect (from time to time) and I can't identify the source of this noise. I tryed almost everything, from TCP fragment reassembling to cheking my hardware. I just have no more ideas what to check. The streams can be found here: live.radiocapris.com:8000/low
2004 Aug 06
0
strange noise from icecast
...-in and noticed I had forgotten to mute the line-in playback. The line-in playback got outputted to the mixer again, which in turn went straight back into line-in causing a nifty loop with a nasty "tin can"-effect and echo. Make sure you've muted everything you don't need on your streamsource machine and use the latest stable versions of Lame and oddacstDSP. HTH. -rbb -- Remco B. Brink -- Information Systems Developer, Opera Software ASA Personal site at http://rc6.org - PGP key at http://rc6.org/rbb.pgp --- >8 ---- List archives: http://www.xiph.org/archives/ icecast pr...
2004 Aug 06
1
strange noise from icecast
...-in and noticed I had forgotten to mute the line-in playback. The line-in playback got outputted to the mixer again, which in turn went straight back into line-in causing a nifty loop with a nasty "tin can"-effect and echo. Make sure you've muted everything you don't need on your streamsource machine and use the latest stable versions of Lame and oddacstDSP. HTH. -rbb -- Remco B. Brink -- Information Systems Developer, Opera Software ASA Personal site at http://rc6.org - PGP key at http://rc6.org/rbb.pgp --- >8 ---- List archives: http://www.xiph.org/archives/ icecast pr...
2007 Sep 14
0
Wine release 0.9.45
...d: Texture transforms are disabled when drawing rhw vertices. wined3d: Some texture transform fixes. wined3d: Texture transform flag test. wined3d: Fix the half pixel correction. wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow. wined3d: Read the old streamsource from the correct stateblock. wined3d: Hold an internal reference on pixel and vertex shaders. wined3d: Fix the spot light falloff == 0.0 case. wined3d: Use 0/0/0 as normal if no normal is supplied. wined3d: Clear unused channels on R32F and R16F textures on readback....
2009 Jan 02
0
Wine release 1.1.12
...d3d: Convert some BOOLs to bitfields in struct SAVEDSTATES. wined3d: Use slightly nicer loops in device_map_fixed_function_samplers(). wined3d: Fix a few format specifiers in IWineD3DStateBlockImpl_Capture(). wined3d: Fix the value of HIGHEST_TRANSFORMSTATE. wined3d: Convert streamSource and streamFreq to bitmaps in struct SAVEDSTATES. wined3d: Convert clipplane to a bitmap in struct SAVEDSTATES. Herv? Chanal (2): shell32: A nicer icon for "folder". shell32: A nicer icon for "open folder". Huw Davies (1): comdlg32: Use [G|S]etPropW ins...