Displaying 5 results from an estimated 5 matches for "streamsourc".
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streamsource
2004 Aug 06
1
strange noise from icecast
Hello,
I'm using icecast for at least 3 months now and I am experiencing a strange noise and also some echo effect (from time to time) and I can't identify the source of this noise. I tryed almost everything, from TCP fragment reassembling to cheking my hardware. I just have no more ideas what to check.
The streams can be found here:
live.radiocapris.com:8000/low
2004 Aug 06
0
strange noise from icecast
...-in and noticed I had forgotten to mute
the line-in playback. The line-in playback got outputted to the mixer
again, which in turn went straight back into line-in causing a
nifty loop with a nasty "tin can"-effect and echo.
Make sure you've muted everything you don't need on your
streamsource machine and use the latest stable versions of Lame and
oddacstDSP.
HTH.
-rbb
--
Remco B. Brink -- Information Systems Developer, Opera Software ASA
Personal site at http://rc6.org - PGP key at http://rc6.org/rbb.pgp
--- >8 ----
List archives: http://www.xiph.org/archives/
icecast pr...
2004 Aug 06
1
strange noise from icecast
...-in and noticed I had forgotten to mute
the line-in playback. The line-in playback got outputted to the mixer
again, which in turn went straight back into line-in causing a
nifty loop with a nasty "tin can"-effect and echo.
Make sure you've muted everything you don't need on your
streamsource machine and use the latest stable versions of Lame and
oddacstDSP.
HTH.
-rbb
--
Remco B. Brink -- Information Systems Developer, Opera Software ASA
Personal site at http://rc6.org - PGP key at http://rc6.org/rbb.pgp
--- >8 ----
List archives: http://www.xiph.org/archives/
icecast pr...
2007 Sep 14
0
Wine release 0.9.45
...d: Texture transforms are disabled when drawing rhw vertices.
wined3d: Some texture transform fixes.
wined3d: Texture transform flag test.
wined3d: Fix the half pixel correction.
wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow.
wined3d: Read the old streamsource from the correct stateblock.
wined3d: Hold an internal reference on pixel and vertex shaders.
wined3d: Fix the spot light falloff == 0.0 case.
wined3d: Use 0/0/0 as normal if no normal is supplied.
wined3d: Clear unused channels on R32F and R16F textures on readback....
2009 Jan 02
0
Wine release 1.1.12
...d3d: Convert some BOOLs to bitfields in struct SAVEDSTATES.
wined3d: Use slightly nicer loops in device_map_fixed_function_samplers().
wined3d: Fix a few format specifiers in IWineD3DStateBlockImpl_Capture().
wined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
wined3d: Convert streamSource and streamFreq to bitmaps in struct SAVEDSTATES.
wined3d: Convert clipplane to a bitmap in struct SAVEDSTATES.
Herv? Chanal (2):
shell32: A nicer icon for "folder".
shell32: A nicer icon for "open folder".
Huw Davies (1):
comdlg32: Use [G|S]etPropW ins...