search for: stefandoesinger

Displaying 3 results from an estimated 3 matches for "stefandoesinger".

2009 Apr 17
1
Regression testing questions...
...I got a few questions about regression testing. 1.Is there a way to get exact patch using git and regression testing? I mean, if I found that, as in tutorial: a460a2df43aa8eae10b1db028c6020829b009c54 is first bad commit commit a460a2df43aa8eae10b1db028c6020829b009c54 Author: Stefan Doesinger <stefandoesinger at gmx.at> Date: Sat Jun 9 14:27:41 2007 +0200 wined3d: Store the gl information in a per adapter structure and initialize it only once. :040000 040000 d8ae35832fcdbca8de07acae73b9e21564ced413 1720cc38fb598110071c9ee4f21f8f61b6f764c3 M dlls can I get exact .patch file from this somehow? 2.Is t...
2009 Jun 24
0
Fwd: Shameless call for game testing
Stefan is responsible for large parts of Direct3D in Wine. Gamers, please do pitch in and help with some Extreme Wining :-) - d. ---------- Forwarded message ---------- From: Stefan D?singer <stefandoesinger at gmx.at> Date: 2009/6/24 Subject: Shameless call for game testing To: wine-devel at winehq.org Hi, I need some help for people who spectate this list and use Wine mostly for gaming. In the past weeks, I have improved our ARB shader backend to support Shader Model 3.0 on cards that support...
2006 May 27
0
Announcing another ddraw/d3d7 patch
Hi, Merging the code into WineD3D is done now, so the last thing is to merge the new ddraw code. I have uploaded a new diff to http://stud4.tuwien.ac.at/~e0526822/, with some updated screenshots. The diff is against wine git from May, 26th, 12 am(yep, the site has an older date). It should apply to much older versions too, but it won't work because a few crucial patches were applied in