Displaying 3 results from an estimated 3 matches for "stefandoesinger".
2009 Apr 17
1
Regression testing questions...
...I got a few questions about regression testing.
1.Is there a way to get exact patch using git and regression testing? I
mean, if I found that, as in tutorial:
a460a2df43aa8eae10b1db028c6020829b009c54 is first bad commit
commit a460a2df43aa8eae10b1db028c6020829b009c54
Author: Stefan Doesinger <stefandoesinger at gmx.at>
Date: Sat Jun 9 14:27:41 2007 +0200
wined3d: Store the gl information in a per adapter structure and initialize
it only once.
:040000 040000 d8ae35832fcdbca8de07acae73b9e21564ced413
1720cc38fb598110071c9ee4f21f8f61b6f764c3 M dlls
can I get exact .patch file from this somehow?
2.Is t...
2009 Jun 24
0
Fwd: Shameless call for game testing
Stefan is responsible for large parts of Direct3D in Wine. Gamers,
please do pitch in and help with some Extreme Wining :-)
- d.
---------- Forwarded message ----------
From: Stefan D?singer <stefandoesinger at gmx.at>
Date: 2009/6/24
Subject: Shameless call for game testing
To: wine-devel at winehq.org
Hi,
I need some help for people who spectate this list and use Wine mostly for
gaming.
In the past weeks, I have improved our ARB shader backend to support Shader
Model 3.0 on cards that support...
2006 May 27
0
Announcing another ddraw/d3d7 patch
Hi,
Merging the code into WineD3D is done now, so the last thing is to merge the
new ddraw code. I have uploaded a new diff to
http://stud4.tuwien.ac.at/~e0526822/, with some updated screenshots. The diff
is against wine git from May, 26th, 12 am(yep, the site has an older date).
It should apply to much older versions too, but it won't work because a few
crucial patches were applied in