search for: steensguaard

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2013 Oct 30
2
[LLVMdev] Is there pass to break down <4 x float> to scalars
...lias Analysis Evaluator Pointer Alias Summary: 0%/100%/0%/0% 49 Total ModRef Queries Performed 0 no mod/ref responses (0.0%) 0 mod responses (0.0%) 0 ref responses (0.0%) 49 mod & ref responses (100.0%) Alias Analysis Evaluator Mod/Ref Summary: 0%/0%/0%/100% Our c/c++ compiler uses steensguaard's points-to algorithm, so I turns to find -steens-aa. It seems that llvm's poolalloc implements steens-aa, right? does it still maintain? I found I can not build rDSA using the latest llvm headers. thanks, --lx On Fri, Oct 25, 2013 at 10:19 PM, Richard Sandiford < rsandifo at linux.vn...
2013 Oct 30
0
[LLVMdev] Is there pass to break down <4 x float> to scalars
...ummary: 0%/100%/0%/0% > 49 Total ModRef Queries Performed > 0 no mod/ref responses (0.0%) > 0 mod responses (0.0%) > 0 ref responses (0.0%) > 49 mod & ref responses (100.0%) > Alias Analysis Evaluator Mod/Ref Summary: 0%/0%/0%/100% > > Our c/c++ compiler uses steensguaard's points-to algorithm, so I turns to > find -steens-aa. It seems that llvm's poolalloc implements steens-aa, > right? does it still maintain? > I found I can not build rDSA using the latest llvm headers. Sorry, I don't really know this part of llvm, so I'm not sure what to...
2013 Oct 25
0
[LLVMdev] Is there pass to break down <4 x float> to scalars
Liu Xin <navy.xliu at gmail.com> writes: > I think we are solving a same problem. I am working on shader language > too. I am not satisfied with current binaries because vector operations > are kept in llvm opt. > > glsl shader language has an operation called "swizzle". It can select > sub-components of a vector. If a shader only takes components "xy"
2013 Oct 25
3
[LLVMdev] Is there pass to break down <4 x float> to scalars
Hi, Richard, I think we are solving a same problem. I am working on shader language too. I am not satisfied with current binaries because vector operations are kept in llvm opt. glsl shader language has an operation called "swizzle". It can select sub-components of a vector. If a shader only takes components "xy" for a vec4. it's certainly wasteful to generate 4