Displaying 20 results from an estimated 86 matches for "stateblock".
2019 Nov 01
0
Wine release 4.19
The Wine development release 4.19 is now available.
What's new in this release (see below for details):
- A number of additional VBScript features.
- More stateblock support in WineD3D.
- Some fixes for ARM64 support.
- Various bug fixes.
The source is available from the following locations:
https://dl.winehq.org/wine/source/4.x/wine-4.19.tar.xz
http://mirrors.ibiblio.org/wine/source/4.x/wine-4.19.tar.xz
Binary packages for various distributions will...
2020 Feb 28
0
Wine release 5.3
...ranslations.
po: Update Finnish translation.
Liam Middlebrook (1):
winevulkan: Fix two spelling errors in make_vulkan.
Matteo Bruni (16):
wined3d: Use a bitmask for the {v, p}s_const_f fields in struct wined3d_saved_states.
wined3d: Check the actual device limit in wined3d_stateblock_set_*s_consts_f().
wined3d: Get rid of the contained_*s_consts_* arrays.
maintainers: Drop J?zef Kucia.
maintainers: Move d3d10 and d3d10_1 under Direct3D helper libraries.
d3dcompiler: Get rid of now unused BWRITERVS_SWIZZLE_{SHIFT, MASK}.
d3d8: Fix texture stage inde...
2007 Apr 28
2
Low FPS in app that requires DirectX6.1
...00000000-60000000
fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7f055de0) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7f054890)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7f054890)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7f054890)->((nil),00000008)
fixme:d3d:IWineD3DStateB...
2009 Oct 09
0
Wine release 1.1.31
...ed property twice.
msi: Test installing over in-use files.
msi: Schedule a rename operation when the file to overwrite is in use.
secur32: Test passing null authentication data to AcquireCredentialsHandle.
Henri Verbeet (51):
wined3d: Properly keep texture references in the stateblock.
wined3d: Keep vertex declaration references in the stateblock.
wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a bit.
wined3d: Just use the actual array size as argument to memcpy() in stateblo...
2019 Oct 18
0
Wine release 4.18
...e tests for video renderer filter states.
quartz/tests: Add some tests for flushing on the video renderer.
quartz/tests: Add tests for sample presentation time for the video renderer.
winegstreamer: Initialize COM on the callback dispatcher thread.
wined3d: Introduce wined3d_stateblock_set_vs_consts_i().
d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantI().
wined3d: Introduce wined3d_stateblock_set_vs_consts_b().
d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantB().
wined3d: Introduce wined3d_stateblock_set_vertex_shader()....
2019 Nov 15
0
Wine release 4.20
...InvalidateDeviceRelations() receives the parent PDO.
ntoskrnl.exe: BusRelations is also used when devices are removed.
winebus.sys: Stop creating a setupapi device.
d3d9/tests: Add another flush to work around an intermittent test failure on fvwm2.
wined3d: Introduce wined3d_stateblock_set_viewport().
d3d9: Handle stateblocks in d3d9_device_SetViewport().
d3d8: Handle stateblocks in d3d8_device_SetViewport().
ddraw: Handle stateblocks in d3d_device7_SetViewport().
configure: Install winebus.inf.
setupapi: Fix setting filepart in SetupCopyOEMInfW()....
2006 Aug 13
2
Star Trek Armada 2
...(0x1066d30) : stub,
sim , returning 64MB left
err:wave:DSDB_MapBuffer Could not map sound device for direct access (Einga
err:wave:DSDB_MapBuffer Please run winecfg, open "Audio" page and set
"Hardware Acceleration" to "Emulation".
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0xff0e10): returning the
pri mary monitor for adapter 0
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0xff0e10): returni...
2007 Mar 19
2
Star Wars Jedi Knight II Jedi Outcast running very slowly.
...nu is slow enough to
prevent any enjoyment from gameplay.
Here is the WINE babble:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x181670) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16efe0)->((nil),
00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16efe0)->((nil),
00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
That is all. There doesn't seem to be any other post like this one;
all other people on the internet...
2019 Feb 04
0
Wine release 4.1
...e the device after a callback (Valgrind).
strmbase: Fix some memory leaks (Valgrind).
Zebediah Figura (78):
d3d8/tests: Add a test for MultiplyTransform().
d3d9/tests: Add a test for MultiplyTransform().
ddraw/tests: Add a test for MultiplyTransform().
wined3d: Remove stateblock handling from wined3d_device_multiply_transform().
msi/tests: Introduce a variadic check_record() helper.
msi/tests: Use check_record() in test_columnorder().
msi/tests: Use check_record() in test_dbmerge().
msi/tests: Use check_record() in test_select_column_names()....
2007 Jun 23
3
Counter-Strike with ALSA sound driver
...ureMem (0x193ff8) : stub,
simulating 128M
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x193628)->((nil),00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x193628)->((nil),00000013)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x193628)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x195ed8)->(0x10024,00000013)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32
to 16
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x195ed8)->(0x10024,00000013)
fixme:shdocvw...
2019 Apr 12
0
Wine release 4.6
...tests: Add tests for IBaseFilter::EnumPins() on the VMR7.
quartz/tests: Add tests for IBaseFilter::FindPin() on the VMR7 filter.
quartz/tests: Add tests for querying VMR7 pin information.
quartz/tests: Add tests for VMR7 pin interfaces.
d3d9/tests: Add more tests for calling stateblock methods while recording.
d3d9: Forbid applying a stateblock while recording.
d3d9: Forbid capturing a stateblock while recording.
d3d9: Forbid creating a stateblock while recording.
quartz/tests: Add tests for IVMRFilterConfig9 on the VMR9 filter.
quartz/tests: Add tes...
2007 Aug 24
0
Wine release 0.9.44
...xelformat initialization code.
opengl32: Don't use 64bit gl types.
wined3d: Fix a null pointer dereference.
wgl: Fix wglGetCurrentReadDCARB bugs.
Stefan D?singer (38):
wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState.
wined3d: Remove ugly code from stateblock init.
wined3d: Remove stateblock::set.*.
wined3d: Remove primary stateblock fixme.
wined3d: Optimize render states in the stateblock.
wined3d: Optimize transform state in stateblocks.
wined3d: Do not copy the saved states structure into the primary stateblock.
wi...
2020 Feb 16
0
Wine release 5.2
...d2d1: Trim rasterization area when drawing B?zier curves.
Hans Leidekker (2):
bcrypt: Support BCRYPT_HASH_REUSABLE_FLAG in BCryptOpenAlgorithmProvider.
winhttp/tests: Use wide character string literals.
Henri Verbeet (1):
wined3d: Properly validate the stage index in wined3d_stateblock_set_texture_stage_state() (Coverity).
Herm?s B?lusca-Ma?to (1):
atl: Fix the ATL_WNDCLASSINFOW::m_szAutoName member definition and construction.
Ilia Mirkin (2):
crypt32: Also check CERT_CHAIN_POLICY_ALLOW_UNKNOWN_CA_FLAG.
crypt32/tests: Additional test for skipping unknown CAs....
2006 Jul 03
1
San Andreas and ATI graphic card :/
...mented action: 8193
(SPI_SETFOREGROUND LOCKTIMEOUT)
epoll_ctl: Operation not permitted
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd58728) :
stub, emulati ng 64MB for now, returning 64MB
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x7fd57ef0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd58b28) :
stub, emulati ng 64MB for now, returning 64MB
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x7fd582e8)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stat...
2019 Nov 29
0
Wine release 4.21
...indowscodecs: Fix tiffformat test on current Windows 10.
Zebediah Figura (70):
strmbase: Get rid of the unused "cs" parameter to strmbase_video_init().
strmbase: Get rid of the unused segment fields from struct strmbase_pin.
d3d9: Track WINED3D_RS_ZENABLE in the primary stateblock.
d3d8: Track WINED3D_RS_POINTSIZE_MIN and WINED3D_RS_ZENABLE in the primary stateblock.
ddraw: Track WINED3D_RS_ZENABLE in the primary stateblock.
strmbase: Rename the "mtCurrent" field of struct strmbase_pin to "mt".
strmbase: Forbid (dis)connecting pins...
2020 Mar 13
0
Wine release 5.4
...s to ntdll.
Jefferson Carpenter (2):
services: Initialize OVERLAPPED Offset and OffsetHigh.
user32: Always initialize module in load_desktop_driver.
Ken Thomases (1):
winemac: Only call -[NSOpenGLContext update] from the main thread.
Matteo Bruni (8):
wined3d: Introduce a stateblock flag for lights.
wined3d: Introduce a global stateblock flag for transforms.
wined3d: Optimize setting shader constants in wined3d_stateblock_apply().
wined3d: Optimize setting shader constants in wined3d_stateblock_capture().
d3d9: Store primary stateblock state pointer in...
2006 Nov 03
2
DirectDraw error and mouse stuck in the corner
Hello all,
I was installing Thomas the Tank Engine (for my son, not me) and ran into 2 problems:
- Unless I added "Desktop"="1024x768" to [Software\\Wine\\X11 Driver] in user.reg, the program would give a DirectDraw error. Is there a better way to fix this error?
- The mouse works, but it keeps returning to the bottom right corner. I applied a patch (settings.c.diff), which
2010 Feb 08
1
Acer Aspire 5739G - Wine doesn't work
Hi,
I've recently received said notebook as a gift. Currently it's running Kubuntu 9.10, however Wine just doesn't seem to work - any aplication I try to run on it gives an error message 'The program has encountered a serious problem and needs to close', whether it's a game, WinRar or an installer. In fact the only .exe files that work are the ones included in wine
2007 Oct 30
3
wine on Ubuntu box against iTunes
Hi you all!
After installed iTunes,
root at nephilim:~# ps laxf | grep -i exe
0 1004 7099 1 18 0 2651636 8452 pipe_w Ssl ? 0:00 c:
windows\system32
\explorer.exe /desktop
0 1004 7139 1 19 0 2675428 10740 pipe_w Sl pts/3 0:00 c:
\Programmi\iPod\bin
\iPodService.exe
2013 Aug 30
0
Wine release 1.7.1
...rfaces.
d3d8: Always create textures for surfaces.
d3drm: Avoid LPDIRECTXFILEDATA.
d3drm: Avoid LPUNKNOWN.
wined3d: Avoid looking up shaders for shader stages that didn't change.
wined3d: Handle NP2 fixup updates in shader_load_constants().
wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq().
d3dx9: Avoid LPD3DXMATRIX.
d3dx9: ID3DXBaseEffectImpl doesn't need to be a COM implementation.
wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_material().
wined3d: Rea...