search for: stateblock

Displaying 20 results from an estimated 86 matches for "stateblock".

2019 Nov 01
0
Wine release 4.19
The Wine development release 4.19 is now available. What's new in this release (see below for details): - A number of additional VBScript features. - More stateblock support in WineD3D. - Some fixes for ARM64 support. - Various bug fixes. The source is available from the following locations: https://dl.winehq.org/wine/source/4.x/wine-4.19.tar.xz http://mirrors.ibiblio.org/wine/source/4.x/wine-4.19.tar.xz Binary packages for various distributions will...
2020 Feb 28
0
Wine release 5.3
...ranslations. po: Update Finnish translation. Liam Middlebrook (1): winevulkan: Fix two spelling errors in make_vulkan. Matteo Bruni (16): wined3d: Use a bitmask for the {v, p}s_const_f fields in struct wined3d_saved_states. wined3d: Check the actual device limit in wined3d_stateblock_set_*s_consts_f(). wined3d: Get rid of the contained_*s_consts_* arrays. maintainers: Drop J?zef Kucia. maintainers: Move d3d10 and d3d10_1 under Direct3D helper libraries. d3dcompiler: Get rid of now unused BWRITERVS_SWIZZLE_{SHIFT, MASK}. d3d8: Fix texture stage inde...
2007 Apr 28
2
Low FPS in app that requires DirectX6.1
...00000000-60000000 fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7f055de0) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7f054890)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7f054890)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7f054890)->((nil),00000008) fixme:d3d:IWineD3DStateB...
2009 Oct 09
0
Wine release 1.1.31
...ed property twice. msi: Test installing over in-use files. msi: Schedule a rename operation when the file to overwrite is in use. secur32: Test passing null authentication data to AcquireCredentialsHandle. Henri Verbeet (51): wined3d: Properly keep texture references in the stateblock. wined3d: Keep vertex declaration references in the stateblock. wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release(). wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a bit. wined3d: Just use the actual array size as argument to memcpy() in stateblo...
2019 Oct 18
0
Wine release 4.18
...e tests for video renderer filter states. quartz/tests: Add some tests for flushing on the video renderer. quartz/tests: Add tests for sample presentation time for the video renderer. winegstreamer: Initialize COM on the callback dispatcher thread. wined3d: Introduce wined3d_stateblock_set_vs_consts_i(). d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantI(). wined3d: Introduce wined3d_stateblock_set_vs_consts_b(). d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantB(). wined3d: Introduce wined3d_stateblock_set_vertex_shader()....
2019 Nov 15
0
Wine release 4.20
...InvalidateDeviceRelations() receives the parent PDO. ntoskrnl.exe: BusRelations is also used when devices are removed. winebus.sys: Stop creating a setupapi device. d3d9/tests: Add another flush to work around an intermittent test failure on fvwm2. wined3d: Introduce wined3d_stateblock_set_viewport(). d3d9: Handle stateblocks in d3d9_device_SetViewport(). d3d8: Handle stateblocks in d3d8_device_SetViewport(). ddraw: Handle stateblocks in d3d_device7_SetViewport(). configure: Install winebus.inf. setupapi: Fix setting filepart in SetupCopyOEMInfW()....
2006 Aug 13
2
Star Trek Armada 2
...(0x1066d30) : stub, sim , returning 64MB left err:wave:DSDB_MapBuffer Could not map sound device for direct access (Einga err:wave:DSDB_MapBuffer Please run winecfg, open "Audio" page and set "Hardware Acceleration" to "Emulation". fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0xff0e10): returning the pri mary monitor for adapter 0 fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0xff0e10): returni...
2007 Mar 19
2
Star Wars Jedi Knight II Jedi Outcast running very slowly.
...nu is slow enough to prevent any enjoyment from gameplay. Here is the WINE babble: fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x181670) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16efe0)->((nil), 00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16efe0)->((nil), 00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock That is all. There doesn't seem to be any other post like this one; all other people on the internet...
2019 Feb 04
0
Wine release 4.1
...e the device after a callback (Valgrind). strmbase: Fix some memory leaks (Valgrind). Zebediah Figura (78): d3d8/tests: Add a test for MultiplyTransform(). d3d9/tests: Add a test for MultiplyTransform(). ddraw/tests: Add a test for MultiplyTransform(). wined3d: Remove stateblock handling from wined3d_device_multiply_transform(). msi/tests: Introduce a variadic check_record() helper. msi/tests: Use check_record() in test_columnorder(). msi/tests: Use check_record() in test_dbmerge(). msi/tests: Use check_record() in test_select_column_names()....
2007 Jun 23
3
Counter-Strike with ALSA sound driver
...ureMem (0x193ff8) : stub, simulating 128M fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x193628)->((nil),00000008) fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x193628)->((nil),00000013) fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x193628)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x195ed8)->(0x10024,00000013) fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x195ed8)->(0x10024,00000013) fixme:shdocvw...
2019 Apr 12
0
Wine release 4.6
...tests: Add tests for IBaseFilter::EnumPins() on the VMR7. quartz/tests: Add tests for IBaseFilter::FindPin() on the VMR7 filter. quartz/tests: Add tests for querying VMR7 pin information. quartz/tests: Add tests for VMR7 pin interfaces. d3d9/tests: Add more tests for calling stateblock methods while recording. d3d9: Forbid applying a stateblock while recording. d3d9: Forbid capturing a stateblock while recording. d3d9: Forbid creating a stateblock while recording. quartz/tests: Add tests for IVMRFilterConfig9 on the VMR9 filter. quartz/tests: Add tes...
2007 Aug 24
0
Wine release 0.9.44
...xelformat initialization code. opengl32: Don't use 64bit gl types. wined3d: Fix a null pointer dereference. wgl: Fix wglGetCurrentReadDCARB bugs. Stefan D?singer (38): wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState. wined3d: Remove ugly code from stateblock init. wined3d: Remove stateblock::set.*. wined3d: Remove primary stateblock fixme. wined3d: Optimize render states in the stateblock. wined3d: Optimize transform state in stateblocks. wined3d: Do not copy the saved states structure into the primary stateblock. wi...
2020 Feb 16
0
Wine release 5.2
...d2d1: Trim rasterization area when drawing B?zier curves. Hans Leidekker (2): bcrypt: Support BCRYPT_HASH_REUSABLE_FLAG in BCryptOpenAlgorithmProvider. winhttp/tests: Use wide character string literals. Henri Verbeet (1): wined3d: Properly validate the stage index in wined3d_stateblock_set_texture_stage_state() (Coverity). Herm?s B?lusca-Ma?to (1): atl: Fix the ATL_WNDCLASSINFOW::m_szAutoName member definition and construction. Ilia Mirkin (2): crypt32: Also check CERT_CHAIN_POLICY_ALLOW_UNKNOWN_CA_FLAG. crypt32/tests: Additional test for skipping unknown CAs....
2006 Jul 03
1
San Andreas and ATI graphic card :/
...mented action: 8193 (SPI_SETFOREGROUND LOCKTIMEOUT) epoll_ctl: Operation not permitted fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd58728) : stub, emulati ng 64MB for now, returning 64MB fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fd57ef0)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd58b28) : stub, emulati ng 64MB for now, returning 64MB fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fd582e8)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stat...
2019 Nov 29
0
Wine release 4.21
...indowscodecs: Fix tiffformat test on current Windows 10. Zebediah Figura (70): strmbase: Get rid of the unused "cs" parameter to strmbase_video_init(). strmbase: Get rid of the unused segment fields from struct strmbase_pin. d3d9: Track WINED3D_RS_ZENABLE in the primary stateblock. d3d8: Track WINED3D_RS_POINTSIZE_MIN and WINED3D_RS_ZENABLE in the primary stateblock. ddraw: Track WINED3D_RS_ZENABLE in the primary stateblock. strmbase: Rename the "mtCurrent" field of struct strmbase_pin to "mt". strmbase: Forbid (dis)connecting pins...
2020 Mar 13
0
Wine release 5.4
...s to ntdll. Jefferson Carpenter (2): services: Initialize OVERLAPPED Offset and OffsetHigh. user32: Always initialize module in load_desktop_driver. Ken Thomases (1): winemac: Only call -[NSOpenGLContext update] from the main thread. Matteo Bruni (8): wined3d: Introduce a stateblock flag for lights. wined3d: Introduce a global stateblock flag for transforms. wined3d: Optimize setting shader constants in wined3d_stateblock_apply(). wined3d: Optimize setting shader constants in wined3d_stateblock_capture(). d3d9: Store primary stateblock state pointer in...
2006 Nov 03
2
DirectDraw error and mouse stuck in the corner
Hello all, I was installing Thomas the Tank Engine (for my son, not me) and ran into 2 problems: - Unless I added "Desktop"="1024x768" to [Software\\Wine\\X11 Driver] in user.reg, the program would give a DirectDraw error. Is there a better way to fix this error? - The mouse works, but it keeps returning to the bottom right corner. I applied a patch (settings.c.diff), which
2010 Feb 08
1
Acer Aspire 5739G - Wine doesn't work
Hi, I've recently received said notebook as a gift. Currently it's running Kubuntu 9.10, however Wine just doesn't seem to work - any aplication I try to run on it gives an error message 'The program has encountered a serious problem and needs to close', whether it's a game, WinRar or an installer. In fact the only .exe files that work are the ones included in wine
2007 Oct 30
3
wine on Ubuntu box against iTunes
Hi you all! After installed iTunes, root at nephilim:~# ps laxf | grep -i exe 0 1004 7099 1 18 0 2651636 8452 pipe_w Ssl ? 0:00 c: windows\system32 \explorer.exe /desktop 0 1004 7139 1 19 0 2675428 10740 pipe_w Sl pts/3 0:00 c: \Programmi\iPod\bin \iPodService.exe
2013 Aug 30
0
Wine release 1.7.1
...rfaces. d3d8: Always create textures for surfaces. d3drm: Avoid LPDIRECTXFILEDATA. d3drm: Avoid LPUNKNOWN. wined3d: Avoid looking up shaders for shader stages that didn't change. wined3d: Handle NP2 fixup updates in shader_load_constants(). wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq(). d3dx9: Avoid LPD3DXMATRIX. d3dx9: ID3DXBaseEffectImpl doesn't need to be a COM implementation. wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_material(). wined3d: Rea...