search for: state_clipping

Displaying 4 results from an estimated 4 matches for "state_clipping".

2010 Jun 06
1
Anarchy Online
...8 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x147858): Stub! fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn...
2011 Jun 19
1
Evil Genius Crashes unexpectedly
...page for the game talks about unexpected crashes, but it sounds like these are related to the game autosaving, and I turned off my autosaving yet this persists. Here's what my terminal (The first bit repeated for a much longer time, but I figured you'd get the point) reads: Code: fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3DSWAPEFFECT_FLIP fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't support...
2010 Mar 28
15
frame/graphics lag in microsoft Freelancer
Huhu, I installed MS Freelancer via PlayOnLinux, but I have some graphics lags ingame/the game was redicoulus slow, I also wasn't really able to start a new game since the game hang up (kinda. It just didn't wanted to finish loading) One idea of me would be that it still runs in DX mode, how can I change it to OpenGL? On a side note, I have enough ressources to run the game at windows.
2016 Jun 10
0
Wine release 1.9.12
...รค (2): winefile: Fix horizontal scrolling. winefile: Clarify header width calculations. Luis Sahagun (1): winevdm: Tell dosbox to read the current user's config. Matteo Bruni (3): wined3d: Fix FFP vertex shaders with ARB_explicit_attrib_location. wined3d: Cleanup state_clipping() a bit. wined3d: User clip planes emulation for core profile contexts. Michael Stefaniuc (17): riched20/tests: Use EqualRect() instead of open coding it. include: Add an inline version of EqualRect() too. comctl32/tests: Use EqualRect() instead of open coding it. use...