Displaying 4 results from an estimated 4 matches for "state_blend".
2007 Mar 19
1
Help with running childrens cd-rom in Xubuntu
...mpl_SetCooperativeLevel
(0x1d8b70)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x1dc128)->(0x10024,00000011)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP
from 32 to 16
fixme:d3d:state_blend Unrecognized dst blend value 0
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not
supported by gl
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:d3d:state_blend WINED3DRS_EDGEANTIALIAS enabled, but incompatible
dst blending param - what to do?
Does anyone have any id...
2007 Mar 19
1
Get an old game to run
...28) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x218318)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x1910028)->(0x10024,00000813)
fixme:d3d:state_blend Unrecognized dst blend value 0
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not
supported by gl
err:d3d_surface:IWineD3DSurfaceImpl_GetDC Creating a DIB section while
a lock is active. Uncertain consequences
fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x1910028): Stub!
er...
2018 Feb 16
0
Wine release 3.2
...ures.
wined3d: Create multisample textures.
wined3d: Add support for multisample textures in wined3d_texture_update_desc().
d3d9/tests: Add test for changing multisample type of implicit swapchain.
wined3d: Do not enable GL_ARB_texture_multisample in GLSL.
wined3d: Add STATE_BLEND to debug_d3dstate().
wined3d: Avoid raw blits when resolving multisample textures.
wined3d: Implement multisample resolve for typed resources.
d3d11: Implement d3d11_immediate_context_ResolveSubresource().
d3d11: Implement d3d10_device_ResolveSubresource().
wined3d: Qu...
2007 Jul 27
0
Wine release 0.9.42
...et (10):
wined3d: Fix STATE_IS_ACTIVELIGHT.
wined3d: glXSwapBuffers needs a GLX context.
wined3d: Correctly handle normalized vertex declaration data types.
wined3d: Fix the shader version on some instruction tokens.
wined3d: Don't modify the blending parameters in state_blend().
wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().
wined3d: Pass the correct target to glMultiTexCoord.
wined3d: Fix the stretch_rect_fbo() declaration to match the implementation.
d3d9: Trace the Format parameter to IDirect3DDevice...