search for: ssbo

Displaying 8 results from an estimated 8 matches for "ssbo".

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2016 Jun 03
13
[Bug 96355] New: Performance: extra&costly SSBO validation even when SSBO aren't used
https://bugs.freedesktop.org/show_bug.cgi?id=96355 Bug ID: 96355 Summary: Performance: extra&costly SSBO validation even when SSBO aren't used Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee:...
2019 Jul 15
1
Questions on Maxwell 2nd Gen Compute Kernels/Shaders
...luded in the header but Compute Kernels don't have a header, so how do I determine how much local memory it uses? In case I can't is there a limit? 2nd I backtrack directions for LDG from the constbuffer that stores them. I then use this directions then to compute the adress in my emulated SSBO. For fragment, geometry and vertex shaders I got no problems with this directions. For compute shaders the directions seem to be invalid, I imagine there's a base adress that's added to this directions. Where can I obtain that base adress? 3rd SUATOM instraction CAS is similar to CompareAn...
2015 Nov 06
1
Documentation request for MP warp error 0x10
On Fri, Nov 06, 2015 at 04:15:29PM -0500, Ilia Mirkin wrote: > In order for ATOM.*/RED.* to work, the addresses in question must > *NOT* be inside of the 16MB local/shared windows. So if I'm getting > that error, the address must be inside. Yes, that's my understanding. > If so, this may be a reasonable explanation for what I'm seeing -- Cool, I'm happy it helps.
2016 Apr 28
1
[Bug 95189] New: Tomb Raider with TressFX enabled hangs GPU
...Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at lists.freedesktop.org Reporter: freedesktop at karolherbst.de QA Contact: nouveau at lists.freedesktop.org Most likely ssbo and compute shaders involved or something https://drive.google.com/open?id=0B78S7GSrzebIMDRYdWJLUjNoWFk -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: &l...
2016 Jan 11
0
Some llvm questions (for tgsi backend)
...39;t change too often (and usually does so in backwards-compatible ways). BTW, note that I recently got rid of TGSI_FILE_RESOURCE in favor of BUFFER and IMAGE register files (which in turn correlate to ->set_shader_buffers and ->set_shader_images). We need this for the various GL extensions (ssbo, atomic, images). Not sure how that integrates with what OpenCL needs. -ilia
2016 Jan 11
4
Some llvm questions (for tgsi backend)
Hi, After a few distractions I'm back to work on the llvm tgsi backend. I've added clang integration and I can now compile a simple opencl program to something which sort of looks like tgsi. You can find my latest work on this here: http://cgit.freedesktop.org/~jwrdegoede/llvm http://cgit.freedesktop.org/~jwrdegoede/clang (the latter may still need to sync) I've a little test
2017 Jan 25
19
[Bug 99532] New: Compute shader doesn't give right result under some circumstances
https://bugs.freedesktop.org/show_bug.cgi?id=99532 Bug ID: 99532 Summary: Compute shader doesn't give right result under some circumstances Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component:
2016 Mar 16
2
[PATCH mesa 4/6] nouveau: codegen: s/FILE_MEMORY_GLOBAL/FILE_MEMORY_BUFFER/
This approach leads to the emitters needing to know about both global and buffer, even though at that point, they are identical. I was thinking that in the lowering logic, buffer would just get rewritten as global (with the offset added), thus not needing any change to the emitters. What do you think about such an approach? On Mar 16, 2016 2:24 AM, "Hans de Goede" <hdegoede at