search for: srgbconversion

Displaying 3 results from an estimated 3 matches for "srgbconversion".

2018 Mar 07
1
TLD instruction usage in non-linked sampler mode
...on Tesla, but let me know if your observations contradict that. > > The only work around is to have a sampler defined and bound. Further, > be careful to have reasonable state in the entry in slot #0: as I > understand it, the one piece of sampler state that will influence TLD > is sRGBConversion (bit 13). > > I hope that helps, > - Andy > > > On Thu, Mar 01, 2018 at 11:47:18PM -0500, Ilia Mirkin wrote: >> Hello, >> >> This question is in the context of Tesla / Fermi generations, which >> have explicit bindings for textures / samplers. It might also...
2018 Mar 02
2
TLD instruction usage in non-linked sampler mode
Hello, This question is in the context of Tesla / Fermi generations, which have explicit bindings for textures / samplers. It might also apply to Kepler+, not quite as sure due to the bindless nature. I've been trying to understand how the TLD operation works (which is used to implement texelFetch in GLSL). It does not appear to the op takes an explicit sampler id at all (unlike all the
2018 Mar 07
0
TLD instruction usage in non-linked sampler mode
...e bug wasn't present on Tesla, but let me know if your observations contradict that. The only work around is to have a sampler defined and bound. Further, be careful to have reasonable state in the entry in slot #0: as I understand it, the one piece of sampler state that will influence TLD is sRGBConversion (bit 13). I hope that helps, - Andy On Thu, Mar 01, 2018 at 11:47:18PM -0500, Ilia Mirkin wrote: > Hello, > > This question is in the context of Tesla / Fermi generations, which > have explicit bindings for textures / samplers. It might also apply to > Kepler+, not quite as sure...