Displaying 11 results from an estimated 11 matches for "splitup".
2018 Oct 12
0
[PATCH v3 0/7] Add virtio-iommu driver
...t; create mode 100644 Documentation/devicetree/bindings/virtio/iommu.txt
> create mode 100644 drivers/iommu/virtio-iommu.c
> create mode 100644 include/uapi/linux/virtio_iommu.h
This all looks good to me. Minor nits:
- I think DEBUG mode is best just removed for now
- Slightly wrong patch splitup causing a misaligned structure
in uapi until all patches are applied.
You should Cc Bjorn on the pci change - I'd like to see his ack on it
being merged through my tree.
And pls Cc the virtio-dev list on any virtio uapi changes.
At a feature level I have some ideas for more features we
cou...
2019 May 12
2
[PATCH net] vhost_net: fix possible infinite loop
...ndition false
and we have a goto there which now can get us to
end of loop and then exit.
previously at least we would only exit
on a break.
Frankly trying to review it I get lost now.
I also think repeated checking of empty_ring is not that
problematic.
But I don't insist on this specific splitup
just pls make the code regular by
moving stuff to sub-function.
--
MST
2019 May 12
2
[PATCH net] vhost_net: fix possible infinite loop
...ndition false
and we have a goto there which now can get us to
end of loop and then exit.
previously at least we would only exit
on a break.
Frankly trying to review it I get lost now.
I also think repeated checking of empty_ring is not that
problematic.
But I don't insist on this specific splitup
just pls make the code regular by
moving stuff to sub-function.
--
MST
2019 May 13
0
[PATCH net] vhost_net: fix possible infinite loop
...ight. With the patch, we
will check and exit the loop if we exceeds the weight. Did I miss
anything obvious?
Thanks
>
> Frankly trying to review it I get lost now.
> I also think repeated checking of empty_ring is not that
> problematic.
> But I don't insist on this specific splitup
> just pls make the code regular by
> moving stuff to sub-function.
>
>
2019 May 14
1
[PATCH net] vhost_net: fix possible infinite loop
...duplication correctly,
but we can solve it just by adding functions.
like i suggested.
>
> >
> > Frankly trying to review it I get lost now.
> > I also think repeated checking of empty_ring is not that
> > problematic.
> > But I don't insist on this specific splitup
> > just pls make the code regular by
> > moving stuff to sub-function.
> >
> >
2013 Dec 07
8
Can't remove empty directory after kernel panic, no errors in dmesg
Hi List,
so first the basics. I''m running Arch Linux with 3.13-rc2, btrfs-progs
0.20rc1.3-2 from the repo and I''m using a SSD.
So I was having kernel panics with my USB 3.0 Gigabit card and was
trying to get a panic output. These panics are intermittent and most
often happen while using Chromium. Anyway so my system paniced while I
was in Chromium.
After the reboot Chromium
2019 Apr 26
2
[PATCH net] vhost_net: fix possible infinite loop
On 2019/4/26 ??1:52, Michael S. Tsirkin wrote:
> On Thu, Apr 25, 2019 at 03:33:19AM -0400, Jason Wang wrote:
>> When the rx buffer is too small for a packet, we will discard the vq
>> descriptor and retry it for the next packet:
>>
>> while ((sock_len = vhost_net_rx_peek_head_len(net, sock->sk,
>> &busyloop_intr))) {
>> ...
>> /* On
2019 Apr 26
2
[PATCH net] vhost_net: fix possible infinite loop
On 2019/4/26 ??1:52, Michael S. Tsirkin wrote:
> On Thu, Apr 25, 2019 at 03:33:19AM -0400, Jason Wang wrote:
>> When the rx buffer is too small for a packet, we will discard the vq
>> descriptor and retry it for the next packet:
>>
>> while ((sock_len = vhost_net_rx_peek_head_len(net, sock->sk,
>> &busyloop_intr))) {
>> ...
>> /* On
2008 Jul 11
0
Wine release 1.1.1
...GE_RESOURCELOAD for fb->texture reads.
wined3d: Delay render target activation.
wined3d: Restore the gamma when destroying the swapchain.
wined3d: Correct an off-by-one error in constant dirtification.
wined3d: Remove an unneeded atifs hack.
wined3d: Start the state splitup.
wined3d: Implement the state merger and start to use it.
wined3d: Make the stream source application a regular state function.
wined3d: Move stream source and vshader to misc and vertex pipeline tables.
wined3d: Move material application to the vertex pipeline.
wined3...
2018 Oct 12
18
[PATCH v3 0/7] Add virtio-iommu driver
Implement the virtio-iommu driver, following specification v0.8 [1].
Changes since v2 [2]:
* Patches 2-4 allow virtio-iommu to use the PCI transport, since QEMU
would like to phase out the MMIO transport. This produces a complex
topology where the programming interface of the IOMMU could appear
lower than the endpoints that it translates. It's not unheard of (e.g.
AMD IOMMU), and the
2018 Oct 12
18
[PATCH v3 0/7] Add virtio-iommu driver
Implement the virtio-iommu driver, following specification v0.8 [1].
Changes since v2 [2]:
* Patches 2-4 allow virtio-iommu to use the PCI transport, since QEMU
would like to phase out the MMIO transport. This produces a complex
topology where the programming interface of the IOMMU could appear
lower than the endpoints that it translates. It's not unheard of (e.g.
AMD IOMMU), and the