Displaying 3 results from an estimated 3 matches for "spillobjects".
2009 Sep 14
0
[LLVMdev] [PATCH] Spill Comments
...est effort" method. It
is not guaranteed to return true for all instructions of the form, it
is just a hint.
A couple of the methods you're adding to MachineFrameInfo.h are large,
they should be moved to the .cpp file, allowing you to avoid <limits>
in the header.
+ /// SpillObjects - A set of frame indices represnting spill slots.
typo represnting.
Why does SpillObjects need to be a DenseSet? It seems that it is
created in order. I think it can just be a vector which is looked up
with a binary search.
Instead of making CreateStackObject take a "bool isSpill&qu...
2009 Sep 14
1
[LLVMdev] [PATCH] Spill Comments
...s not guaranteed to return true for all instructions of the form, it
> is just a hint.
Right.
> A couple of the methods you're adding to MachineFrameInfo.h are large,
> they should be moved to the .cpp file, allowing you to avoid <limits>
> in the header.
Ok.
> Why does SpillObjects need to be a DenseSet? It seems that it is
> created in order. I think it can just be a vector which is looked up
> with a binary search.
I wasn't sure ordering was guaranteed. As I noted to Dan, I'd like to get
rid of this entirely.
> Instead of making CreateStackObject take...
2009 Sep 11
7
[LLVMdev] [PATCH] Spill Comments
Attached is a patch to print asm comments for spill information.
We've discussed the mechanisms before but I wanted to run the
patch by everyone before I start to commit pieces.
-Dave
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