Displaying 2 results from an estimated 2 matches for "speex_jitter_get_pointer_timestamp".
2005 Sep 03
2
Library export file for Win32 (patch)
...x_std_vbr_request_handler @43
+speex_decode_int @44
+speex_decode_stereo_int @45
+speex_echo_cancel @46
+speex_echo_state_destroy @47
+speex_echo_state_init @48
+speex_echo_state_reset @49
+speex_encode_int @50
+speex_encode_stereo_int @51
+speex_jitter_destroy @52
+speex_jitter_get @53
+speex_jitter_get_pointer_timestamp @54
+speex_jitter_init @55
+speex_jitter_put @56
+speex_lib_get_mode @57
+speex_preprocess @58
+speex_preprocess_ctl @59
+speex_preprocess_estimate_update @60
+speex_preprocess_state_destroy @61
+speex_preprocess_state_init @62
+speex_nb_mode @63 DATA
+speex_wb_mode @64 DATA
+speex_uwb_m...
2005 Jun 07
1
What to do when speex_jitter_get(...) has no buffer to return
[The following is perhaps a long question and even off-speex topic,]
[but if anyone can at least point me in the right direction for ]
[alternate sources of information, I'd really appreciate it. ]
When speex_jitter_get(...) is called and there is no buffer/data to
return, would I not want to know that there is no true data to play?
If I turn around and queue 20ms of silence to play