search for: speex_jitter_get_pointer_timestamp

Displaying 2 results from an estimated 2 matches for "speex_jitter_get_pointer_timestamp".

2005 Sep 03
2
Library export file for Win32 (patch)
...x_std_vbr_request_handler @43 +speex_decode_int @44 +speex_decode_stereo_int @45 +speex_echo_cancel @46 +speex_echo_state_destroy @47 +speex_echo_state_init @48 +speex_echo_state_reset @49 +speex_encode_int @50 +speex_encode_stereo_int @51 +speex_jitter_destroy @52 +speex_jitter_get @53 +speex_jitter_get_pointer_timestamp @54 +speex_jitter_init @55 +speex_jitter_put @56 +speex_lib_get_mode @57 +speex_preprocess @58 +speex_preprocess_ctl @59 +speex_preprocess_estimate_update @60 +speex_preprocess_state_destroy @61 +speex_preprocess_state_init @62 +speex_nb_mode @63 DATA +speex_wb_mode @64 DATA +speex_uwb_m...
2005 Jun 07
1
What to do when speex_jitter_get(...) has no buffer to return
[The following is perhaps a long question and even off-speex topic,] [but if anyone can at least point me in the right direction for ] [alternate sources of information, I'd really appreciate it. ] When speex_jitter_get(...) is called and there is no buffer/data to return, would I not want to know that there is no true data to play? If I turn around and queue 20ms of silence to play