search for: spatalisation

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2014 Oct 31
0
Object Audio - Misusing Vorbis?
...object might be mono or multichannel. Blocks may vary in length within the stream, from 1 to 65535 samples, and each block is encoded as a single "chunk" of data containing all audio for all audio objects for that block of time. There's a bunch of other data in the chunk, for instance spatalisation information. The bitstream format is already (experimentally) operational using a very simple codec that is lossless for all this data, including the audio. What I was hoping to do next is a lossy version, and thought Vorbis might be suitable for the underlying audio coding, but I'm struggling...