Displaying 1 result from an estimated 1 matches for "spatalisation".
2014 Oct 31
0
Object Audio - Misusing Vorbis?
...object might be mono or
multichannel. Blocks may vary in length within the stream, from 1 to 65535
samples, and each block is encoded as a single "chunk" of data containing
all audio for all audio objects for that block of time. There's a bunch of
other data in the chunk, for instance spatalisation information. The
bitstream format is already (experimentally) operational using a very simple
codec that is lossless for all this data, including the audio.
What I was hoping to do next is a lossy version, and thought Vorbis might be
suitable for the underlying audio coding, but I'm struggling...