search for: soryr

Displaying 6 results from an estimated 6 matches for "soryr".

Did you mean: sorry
2004 Oct 15
0
Success at last and thanks!
Hi! Soryr about being a whiner, not enough sleep and too much frustration don''t become too well. In any case, I have succeeded with the shaping now. The problem seems to have been twofold. First of all I had the rate too high for the actual throughput. We have a 1mbit connection to the internet...
2020 May 29
2
Range lists, zero-length functions, linker gc
...t; (I managed to lobby the ideas to GNU ld. GNU ld from binutils 2.35 > > onwards will have mostly compatible semantics with LLD) > > > > There is a cost fragmenting a .debug_* section: sizeof(Elf64_Shdr)=64 -> > > each section takes 64 bytes in the section header table. Soryr, I missed a step here - you're talking about the cost to fragmenting .debug_* sections as an alternative to choosing a special address value to resolve for dead code? (by removing the DWARF that refers to the dead code, uinstead of keeping it and having to write a special address value into it?...
2020 May 29
2
Range lists, zero-length functions, linker gc
...> > > > onwards will have mostly compatible semantics with LLD) > > > > > > > > There is a cost fragmenting a .debug_* section: sizeof(Elf64_Shdr)=64 > > -> > > > > each section takes 64 bytes in the section header table. > > > > Soryr, I missed a step here - you're talking about the cost to > > fragmenting .debug_* sections as an alternative to choosing a special > > address value to resolve for dead code? (by removing the DWARF that > > refers to the dead code, uinstead of keeping it and having to write a...
2020 May 31
2
Range lists, zero-length functions, linker gc
...le semantics with LLD) > >> > > > > >> > > > There is a cost fragmenting a .debug_* section: sizeof(Elf64_Shdr)=64 > >> > -> > >> > > > each section takes 64 bytes in the section header table. > >> > > >> > Soryr, I missed a step here - you're talking about the cost to > >> > fragmenting .debug_* sections as an alternative to choosing a special > >> > address value to resolve for dead code? (by removing the DWARF that > >> > refers to the dead code, uinstead of keepin...
2020 May 31
3
Range lists, zero-length functions, linker gc
...; > > >> >> > > > There is a cost fragmenting a .debug_* section: sizeof(Elf64_Shdr)=64 > >> >> > -> > >> >> > > > each section takes 64 bytes in the section header table. > >> >> > > >> >> > Soryr, I missed a step here - you're talking about the cost to > >> >> > fragmenting .debug_* sections as an alternative to choosing a special > >> >> > address value to resolve for dead code? (by removing the DWARF that > >> >> > refers to the de...
2020 May 29
4
Range lists, zero-length functions, linker gc
On 2020-05-28, David Blaikie wrote: >On Thu, May 28, 2020 at 2:52 PM Robinson, Paul <paul.robinson at sony.com> >wrote: > >> As has been mentioned elsewhere, Sony generally fixes up references from >> debug info to stripped functions (of any length) using -1, because that’s a >> less-likely-to-be-real address than 0x0 or 0x1. (0x0 is a typical base >>