search for: sm4

Displaying 20 results from an estimated 62 matches for "sm4".

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2016 Feb 05
0
Wine release 1.9.3
...Add ARB_texture_rgb10_a2ui extension. wined3d: Add support for WINED3DFMT_R8G8B8A8_UINT textures. wined3d: Add support for WINED3DFMT_R8G8B8A8_SINT textures. d3d11/tests: Add test for integer textures. d3d10core/tests: Add test for integer textures. wined3d: Recognize SM4 dcl_temps opcode. wined3d: Recognize SM4 else opcode. wined3d: Implement SM4 ieq instruction. wined3d: Implement SM4 ilt instruction. wined3d: Implement SM4 ineg instruction. wined3d: Recognize SM4 not opcode. wined3d: Implement SM4 not instruction. wined3d...
2010 Oct 15
0
Wine release 1.3.5
...fer to NULL before releasing it. wined3d: Acquire / release the focus window during reset. d3d8/tests: Add window proc tests for switching between fullscreen and windowed. d3d9/tests: Add window proc tests for switching between fullscreen and windowed. wined3d: Recognize the SM4 loop opcode. wined3d: Recognize the SM4 and opcode. wined3d: Recognize the SM4 frc opcode. wined3d: Recognize the SM4 mad opcode. wined3d: Recognize the SM4 movc opcode. wined3d: Allow multiple shader instruction destination arguments. wined3d: Recognize the SM4...
2016 Jan 22
0
Wine release 1.9.2
...mshtml/tests: Fixed location tests on IE11. d3d11.idl: Added CD3D11_RENDER_TARGET_VIEW_DESC and CD3D11_SHADER_RESOURCE_VIEW_DESC declarations. Jactry Zeng (1): user32/tests: Fix a leak. Julian R?ger (1): po: Update German translation. J?zef Kucia (25): wined3d: Recognize SM4 ftou opcode. wined3d: Recognize SM4 ilt opcode. wined3d: Recognize SM4 imad opcode. wined3d: Recognize SM4 ine opcode. wined3d: Recognize SM4 ineg opcode. wined3d: Implement SM4 ftou instruction. wined3d: Reduce code duplication in shader_glsl_to_ functions....
2016 Jan 09
0
Wine release 1.9.1
...hinese translation. riched20: Print boundary for ME_CheckCharOffsets only when richedit_check channel was opened. Jared Smudde (3): winefile: Use own icon in run dialog. winefile: Set MDI child icon. shlwapi: Fix OS_TABLETPC typo. J?zef Kucia (28): wined3d: Recognize SM4 imax opcode. wined3d: Recognize SM4 imin opcode. wined3d: Print opcode names instead of enum values. wined3d: Add support for buffers in wined3d_device_update_sub_resource(). wined3d: Implement SM4 sample_l instruction. d3d11/tests: Add test for SM4 sample_l instructio...
2020 Apr 04
3
how to pick cipher for AES-NI enabled AMD GX-412TC SOC tincd at 100% CPU
...cbc des-ede3-cfb des-ede3-ofb des-ofb des3 desx rc2 rc2-40-cbc rc2-64-cbc rc2-cbc rc2-cfb rc2-ecb rc2-ofb rc4 rc4-40 seed seed-cbc seed-cfb seed-ecb seed-ofb sm4-cbc sm4-cfb sm4-ctr sm4-ecb sm4-ofb root at officelink01:~# openssl speed -elapsed -evp aes-128-cbc You have chosen to measure elapsed time instead of user CPU time. Doing aes-128-cbc for 3s on 16 size blocks: 13905799 aes-128-cbc's in 3.00s Doing aes-128-cbc for...
2020 Apr 04
0
how to pick cipher for AES-NI enabled AMD GX-412TC SOC tincd at 100% CPU
...; des-ede3-ofb      des-ofb           des3              desx > rc2               rc2-40-cbc        rc2-64-cbc        rc2-cbc > rc2-cfb           rc2-ecb           rc2-ofb           rc4 > rc4-40            seed              seed-cbc          seed-cfb > seed-ecb          seed-ofb          sm4-cbc           sm4-cfb > sm4-ctr           sm4-ecb           sm4-ofb > > root at officelink01:~# openssl speed -elapsed -evp aes-128-cbc > You have chosen to measure elapsed time instead of user CPU time. > Doing aes-128-cbc for 3s on 16 size blocks: 13905799 aes-128-cbc's in 3.0...
2016 May 27
0
Wine release 1.9.11
...rted document binding. Józef Kucia (56): d3d10core/tests: Check all sub-resources in check_texture_* functions. d3d10core/tests: Add tests for 2D texture RTVs. ddraw: Forbid creating flippable cubemaps. ddraw/tests: Test creating flippable cubemaps. wined3d: Implement SM4 round_ne instruction. d3d11: Fix default view descriptions for 2D array textures. wined3d: Use d3d_perf channel for performance warnings. wined3d: Add SV_VertexID sysval semantic. wined3d: Implement SV_VertexID in GLSL backend. d3d11: Accept DXGI_FORMAT_UNKNOWN as form...
2016 Jun 10
0
Wine release 1.9.12
...et: Skip more problematic tests on IE6. wininet: Correctly handle the last proxy override in HTTP_ShouldBypassProxy. user32: Make SetWindowLongW hotpatchable. Julian Rüger (1): po: Update German translation. Józef Kucia (38): wined3d: Use pure integer vertex attributes for SM4+ shaders. d3d11/tests: Add test for input assembler. d3d10core/tests: Add test for input assembler. wined3d: Add ARB_explicit_attrib_location extension. wined3d: Use ARB_explicit_attrib_location to pre-assign vertex attribute locations. wined3d: Add support for NULL sa...
2010 Jan 08
0
Wine release 1.1.36
...32: Only modify the stream info after a succesful allocation in AVIFILE_AddFrame(). avifil32: Don't leak the buffer on HeapReAlloc() failure in AVIFILE_AddFrame(). avifil32: Don't leak the buffer on HeapReAlloc() failure in AVISaveOptionsFmtChoose(). wined3d: Recognize the SM4 ige opcode. wined3d: Recognize the SM4 breakc opcode. wined3d: Recognize the SM4 emit opcode. wined3d: Recognize the SM4 iadd opcode. wined3d: Recognize the SM4 lt opcode. wined3d: Recognize the SM4 if opcode. wined3d: Recognize the SM4 break opcode. wined3...
2020 Jan 23
3
How to find out the default CPU / Features String for a given triple?
...-saved-x11,-call-saved-x12,-call-saved-x13,-call-saved-x14,-call-saved-x15,-call-saved-x18,-call-saved-x8,-call-saved-x9,+ccdp,+ccidx,+ccpp,+complxnum,+crc,-crypto,-custom-cheap-as-move,-cyclone,-disable-latency-sched-heuristic,+dit,+dotprod,-exynos-cheap-as-move,-exynosm1,-exynosm2,-exynosm3,-exynosm4,-falkor,+fmi,-force-32bit-jump-tables,+fp-armv8,-fp16fml,+fptoint,-fullfp16,-fuse-address,+fuse-aes,-fuse-arith-logic,-fuse-crypto-eor,-fuse-csel,-fuse-literals,+jsconv,-kryo,+lor,+lse,-lsl-fast,+mpam,-mte,+neon,-no-neg-immediates,+nv,+pa,+pan,+pan-rwv,+perfmon,-predictable-select-expensive,+predre...
2011 Dec 02
0
Wine release 1.3.34
...ation macros. winhttp: Support ICU_ESCAPE in WinHttpCrackUrl. winhttp: Double the handle table size on reallocation. msi: Split up delete_reg_key_or_value. msi: Resolve the target folder if necessary in msi_get_target_folder. Henri Verbeet (50): wined3d: Recognize the SM4 eq opcode. wined3d: Recognize the SM4 ge opcode. wined3d: Recognize the SM4 round_ni opcode. wined3d: Get rid of the WINED3DLIGHT typedef. wined3d: Get rid of the WINED3DMATERIAL typedef. wined3d: Recognize the SM4 udiv opcode. wined3d: Recognize the SM4 ushr opc...
2014 Jun 13
0
Wine release 1.7.20
...if it's not explicitly set by the user. Henri Verbeet (20): d2d1: Add the ID2D1HwndRenderTarget interface. d2d1: Add the ID2D1DCRenderTarget interface. d2d1: Add the ID2D1GdiInteropRenderTarget interface. d2d1: Add the ID2D1Factory interface. wined3d: Increase the SM4 instruction length mask size. d2d1: Implement D2D1CreateFactory(). d2d1: Implement d2d_factory_CreateDxgiSurfaceRenderTarget(). wined3d: Recognize the SM4 discard opcode. wined3d: Recognize the SM4 dp2 opcode. wined3d: Recognize the SM4 ishl opcode. ddraw/tests:...
2009 Jul 17
0
Wine release 1.1.26
...3d: Remove the remains of an ATI_fragment_shader hack. wined3d: Check the return values for some wgl calls. d3d10: Do all effect object parsing in parse_fx10_object(). d3d10: Parse effect variables. d3d10: Implement ID3D10Effect::GetVariableByName(). wined3d: Recognize SM4 arrays. wined3d: Recognize the SM4 constant buffer register type. wined3d: Recognize the SM4 rsq opcode. wined3d: Recognize the SM4 dp3 opcode. wined3d: Recognize the SM4 dp4 opcode. wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. wined3d: Store a poi...
2016 Mar 18
0
Wine release 1.9.6
..._UNKNOWN. d3d11/tests: Introduce d3d11_test_context for visual tests. d3d11/tests: Introduce draw_quad(). wined3d: Recognize aoffimmi shader instruction modifier. wined3d: Extend shader_glsl_gen_sample_code() to support offsets. wined3d: Implement aoffimmi modifier for SM4 ld instruction in GLSL backend. wined3d: Implement aoffimmi modifier for SM4 sample instructions in GLSL backend. wined3d: Simplify shader_glsl_append_imm_ivec(). wined3d: Improve ERR() message in shader_glsl_get_sample_function(). d3d10core/tests: Introduce d3d10core_test_c...
2012 Sep 28
0
Wine release 1.5.14
...mprov.idl. wbemprox: Add support for WbemAdministrativeLocator. wbemprox: Implement Win32_BIOS.Version. wbemprox: Implement Win32_ComputerSystem.Domain. Henri Verbeet (50): wined3d: Introduce a union for declaration shader instruction arguments. wined3d: Recognize the SM4 dcl_maxOutputVertexCount opcode. wined3d: Recognize the SM4 dcl_inputPrimitive opcode. wined3d: Recognize the SM4 dcl_outputTopology opcode. wined3d: Implement WINED3DSIH_CUT in the GLSL shader backend. d3d10core: Implement d3d10_device_RSSetViewports(). d3d10core: Imp...
2017 Mar 17
0
Wine release 2.4
...usp10: Do not fall back to presentation form B if the contextual feature exists in ContextualShape_Arabic(). usp10: Introduce an enumeration for script types. usp10: Use bsearch() to lookup the script range in get_char_script(). wined3d: Validate instruction lengths in shader_sm4_read_instruction() (AFL). wined3d: Don't read modifiers for opcodes with "read_opcode_func" set (AFL). usp10: Use heap_alloc_zero() instead of HeapAlloc() with HEAP_ZERO_MEMORY. usp10: Use heap_alloc() instead of HeapAlloc(). usp10: Use heap_free() instead of H...
2017 May 26
0
Wine release 2.9
...gdiplus: Fix compilation on systems that don't support nameless unions. d3d11/tests: Remove dead assignments. d3d10core/tests: Introduce check_interface() helper. wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders. wined3d: Print FIXME() for unknown SM4+ primitive types. wined3d: Recognize SM5+ patch input primitive types. wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint(). wined3d: Ignore dcl_index_range instruction in GLSL backend. d3d11: Make "offsets" optional in d3d11_immediate_context_S...
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...; intend to implement just enough to get simple examples working with > Wine's Direct3D implementation. > > > Could you be a bit more specific on your goals? A few quick questions > that come to mind are: > > 1. What shader models will you aim to support? SM1-3. SM4 was a huge break from SM3 (so I've gathered from reading Wine source; all the opcodes seem to be different), so I'll do that later. > 2. What types of shared will you aim to support? e.g. vertex, pixel, > geometry, hull Since I'm only doing up to SM3, vertex and pixel shaders onl...
2012 Oct 12
0
Wine release 1.5.15
...ddraw_surface_release_iface(). d3d10core: Implement d3d10_device_RSSetState(). d3d10core: Implement d3d10_device_RSGetState(). wined3d: wined3d_device_set_depth_stencil() never fails. wined3d: wined3d_device_get_creation_parameters() never fails. wined3d: Recognize the SM4 dcl_constantBuffer opcode. d3d10core: Implement d3d10_device_OMSetDepthStencilState(). d3d10core: Implement d3d10_device_OMGetDepthStencilState(). wined3d: Just return the surface from wined3d_device_get_surface_from_dc(). wined3d: wined3d_swapchain_set_window() never fails....
2017 Dec 08
0
Wine release 3.0-rc1
...for MD2 hashes. rsaenh: Use bcrypt for SHA1 hashes. bcrypt: Added support for MD4 hashes. rsaenh: Use bcrypt for MD4 hashes. rsaenh: Use bcrypt for MD5 hashes. rsaenh: Removed no longer needed ALG_ID argument from helper functions. Józef Kucia (41): wined3d: Fix SM4 discard_z instruction. wined3d: Introduce helper function to generate conditional instructions. d3d11/tests: Add test for SM4 discard instruction. d3d10core/tests: Add test for SM4 discard instruction. ddraw: Cleanup ddraw_get_d3dcaps(). d3d9/tests: Add test for clip p...