Displaying 20 results from an estimated 62 matches for "sm4".
Did you mean:
s64
2016 Feb 05
0
Wine release 1.9.3
...Add ARB_texture_rgb10_a2ui extension.
wined3d: Add support for WINED3DFMT_R8G8B8A8_UINT textures.
wined3d: Add support for WINED3DFMT_R8G8B8A8_SINT textures.
d3d11/tests: Add test for integer textures.
d3d10core/tests: Add test for integer textures.
wined3d: Recognize SM4 dcl_temps opcode.
wined3d: Recognize SM4 else opcode.
wined3d: Implement SM4 ieq instruction.
wined3d: Implement SM4 ilt instruction.
wined3d: Implement SM4 ineg instruction.
wined3d: Recognize SM4 not opcode.
wined3d: Implement SM4 not instruction.
wined3d...
2010 Oct 15
0
Wine release 1.3.5
...fer to NULL before releasing it.
wined3d: Acquire / release the focus window during reset.
d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
d3d9/tests: Add window proc tests for switching between fullscreen and windowed.
wined3d: Recognize the SM4 loop opcode.
wined3d: Recognize the SM4 and opcode.
wined3d: Recognize the SM4 frc opcode.
wined3d: Recognize the SM4 mad opcode.
wined3d: Recognize the SM4 movc opcode.
wined3d: Allow multiple shader instruction destination arguments.
wined3d: Recognize the SM4...
2016 Jan 22
0
Wine release 1.9.2
...mshtml/tests: Fixed location tests on IE11.
d3d11.idl: Added CD3D11_RENDER_TARGET_VIEW_DESC and CD3D11_SHADER_RESOURCE_VIEW_DESC declarations.
Jactry Zeng (1):
user32/tests: Fix a leak.
Julian R?ger (1):
po: Update German translation.
J?zef Kucia (25):
wined3d: Recognize SM4 ftou opcode.
wined3d: Recognize SM4 ilt opcode.
wined3d: Recognize SM4 imad opcode.
wined3d: Recognize SM4 ine opcode.
wined3d: Recognize SM4 ineg opcode.
wined3d: Implement SM4 ftou instruction.
wined3d: Reduce code duplication in shader_glsl_to_ functions....
2016 Jan 09
0
Wine release 1.9.1
...hinese translation.
riched20: Print boundary for ME_CheckCharOffsets only when richedit_check channel was opened.
Jared Smudde (3):
winefile: Use own icon in run dialog.
winefile: Set MDI child icon.
shlwapi: Fix OS_TABLETPC typo.
J?zef Kucia (28):
wined3d: Recognize SM4 imax opcode.
wined3d: Recognize SM4 imin opcode.
wined3d: Print opcode names instead of enum values.
wined3d: Add support for buffers in wined3d_device_update_sub_resource().
wined3d: Implement SM4 sample_l instruction.
d3d11/tests: Add test for SM4 sample_l instructio...
2020 Apr 04
3
how to pick cipher for AES-NI enabled AMD GX-412TC SOC tincd at 100% CPU
...cbc des-ede3-cfb
des-ede3-ofb des-ofb des3 desx
rc2 rc2-40-cbc rc2-64-cbc rc2-cbc
rc2-cfb rc2-ecb rc2-ofb rc4
rc4-40 seed seed-cbc seed-cfb
seed-ecb seed-ofb sm4-cbc sm4-cfb
sm4-ctr sm4-ecb sm4-ofb
root at officelink01:~# openssl speed -elapsed -evp aes-128-cbc
You have chosen to measure elapsed time instead of user CPU time.
Doing aes-128-cbc for 3s on 16 size blocks: 13905799 aes-128-cbc's in 3.00s
Doing aes-128-cbc for...
2020 Apr 04
0
how to pick cipher for AES-NI enabled AMD GX-412TC SOC tincd at 100% CPU
...; des-ede3-ofb des-ofb des3 desx
> rc2 rc2-40-cbc rc2-64-cbc rc2-cbc
> rc2-cfb rc2-ecb rc2-ofb rc4
> rc4-40 seed seed-cbc seed-cfb
> seed-ecb seed-ofb sm4-cbc sm4-cfb
> sm4-ctr sm4-ecb sm4-ofb
>
> root at officelink01:~# openssl speed -elapsed -evp aes-128-cbc
> You have chosen to measure elapsed time instead of user CPU time.
> Doing aes-128-cbc for 3s on 16 size blocks: 13905799 aes-128-cbc's in 3.0...
2016 May 27
0
Wine release 1.9.11
...rted document binding.
Józef Kucia (56):
d3d10core/tests: Check all sub-resources in check_texture_* functions.
d3d10core/tests: Add tests for 2D texture RTVs.
ddraw: Forbid creating flippable cubemaps.
ddraw/tests: Test creating flippable cubemaps.
wined3d: Implement SM4 round_ne instruction.
d3d11: Fix default view descriptions for 2D array textures.
wined3d: Use d3d_perf channel for performance warnings.
wined3d: Add SV_VertexID sysval semantic.
wined3d: Implement SV_VertexID in GLSL backend.
d3d11: Accept DXGI_FORMAT_UNKNOWN as form...
2016 Jun 10
0
Wine release 1.9.12
...et: Skip more problematic tests on IE6.
wininet: Correctly handle the last proxy override in HTTP_ShouldBypassProxy.
user32: Make SetWindowLongW hotpatchable.
Julian Rüger (1):
po: Update German translation.
Józef Kucia (38):
wined3d: Use pure integer vertex attributes for SM4+ shaders.
d3d11/tests: Add test for input assembler.
d3d10core/tests: Add test for input assembler.
wined3d: Add ARB_explicit_attrib_location extension.
wined3d: Use ARB_explicit_attrib_location to pre-assign vertex attribute locations.
wined3d: Add support for NULL sa...
2010 Jan 08
0
Wine release 1.1.36
...32: Only modify the stream info after a succesful allocation in AVIFILE_AddFrame().
avifil32: Don't leak the buffer on HeapReAlloc() failure in AVIFILE_AddFrame().
avifil32: Don't leak the buffer on HeapReAlloc() failure in AVISaveOptionsFmtChoose().
wined3d: Recognize the SM4 ige opcode.
wined3d: Recognize the SM4 breakc opcode.
wined3d: Recognize the SM4 emit opcode.
wined3d: Recognize the SM4 iadd opcode.
wined3d: Recognize the SM4 lt opcode.
wined3d: Recognize the SM4 if opcode.
wined3d: Recognize the SM4 break opcode.
wined3...
2020 Jan 23
3
How to find out the default CPU / Features String for a given triple?
...-saved-x11,-call-saved-x12,-call-saved-x13,-call-saved-x14,-call-saved-x15,-call-saved-x18,-call-saved-x8,-call-saved-x9,+ccdp,+ccidx,+ccpp,+complxnum,+crc,-crypto,-custom-cheap-as-move,-cyclone,-disable-latency-sched-heuristic,+dit,+dotprod,-exynos-cheap-as-move,-exynosm1,-exynosm2,-exynosm3,-exynosm4,-falkor,+fmi,-force-32bit-jump-tables,+fp-armv8,-fp16fml,+fptoint,-fullfp16,-fuse-address,+fuse-aes,-fuse-arith-logic,-fuse-crypto-eor,-fuse-csel,-fuse-literals,+jsconv,-kryo,+lor,+lse,-lsl-fast,+mpam,-mte,+neon,-no-neg-immediates,+nv,+pa,+pan,+pan-rwv,+perfmon,-predictable-select-expensive,+predre...
2011 Dec 02
0
Wine release 1.3.34
...ation macros.
winhttp: Support ICU_ESCAPE in WinHttpCrackUrl.
winhttp: Double the handle table size on reallocation.
msi: Split up delete_reg_key_or_value.
msi: Resolve the target folder if necessary in msi_get_target_folder.
Henri Verbeet (50):
wined3d: Recognize the SM4 eq opcode.
wined3d: Recognize the SM4 ge opcode.
wined3d: Recognize the SM4 round_ni opcode.
wined3d: Get rid of the WINED3DLIGHT typedef.
wined3d: Get rid of the WINED3DMATERIAL typedef.
wined3d: Recognize the SM4 udiv opcode.
wined3d: Recognize the SM4 ushr opc...
2014 Jun 13
0
Wine release 1.7.20
...if it's not explicitly set by the user.
Henri Verbeet (20):
d2d1: Add the ID2D1HwndRenderTarget interface.
d2d1: Add the ID2D1DCRenderTarget interface.
d2d1: Add the ID2D1GdiInteropRenderTarget interface.
d2d1: Add the ID2D1Factory interface.
wined3d: Increase the SM4 instruction length mask size.
d2d1: Implement D2D1CreateFactory().
d2d1: Implement d2d_factory_CreateDxgiSurfaceRenderTarget().
wined3d: Recognize the SM4 discard opcode.
wined3d: Recognize the SM4 dp2 opcode.
wined3d: Recognize the SM4 ishl opcode.
ddraw/tests:...
2009 Jul 17
0
Wine release 1.1.26
...3d: Remove the remains of an ATI_fragment_shader hack.
wined3d: Check the return values for some wgl calls.
d3d10: Do all effect object parsing in parse_fx10_object().
d3d10: Parse effect variables.
d3d10: Implement ID3D10Effect::GetVariableByName().
wined3d: Recognize SM4 arrays.
wined3d: Recognize the SM4 constant buffer register type.
wined3d: Recognize the SM4 rsq opcode.
wined3d: Recognize the SM4 dp3 opcode.
wined3d: Recognize the SM4 dp4 opcode.
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
wined3d: Store a poi...
2016 Mar 18
0
Wine release 1.9.6
..._UNKNOWN.
d3d11/tests: Introduce d3d11_test_context for visual tests.
d3d11/tests: Introduce draw_quad().
wined3d: Recognize aoffimmi shader instruction modifier.
wined3d: Extend shader_glsl_gen_sample_code() to support offsets.
wined3d: Implement aoffimmi modifier for SM4 ld instruction in GLSL backend.
wined3d: Implement aoffimmi modifier for SM4 sample instructions in GLSL backend.
wined3d: Simplify shader_glsl_append_imm_ivec().
wined3d: Improve ERR() message in shader_glsl_get_sample_function().
d3d10core/tests: Introduce d3d10core_test_c...
2012 Sep 28
0
Wine release 1.5.14
...mprov.idl.
wbemprox: Add support for WbemAdministrativeLocator.
wbemprox: Implement Win32_BIOS.Version.
wbemprox: Implement Win32_ComputerSystem.Domain.
Henri Verbeet (50):
wined3d: Introduce a union for declaration shader instruction arguments.
wined3d: Recognize the SM4 dcl_maxOutputVertexCount opcode.
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
wined3d: Recognize the SM4 dcl_outputTopology opcode.
wined3d: Implement WINED3DSIH_CUT in the GLSL shader backend.
d3d10core: Implement d3d10_device_RSSetViewports().
d3d10core: Imp...
2017 Mar 17
0
Wine release 2.4
...usp10: Do not fall back to presentation form B if the contextual feature exists in ContextualShape_Arabic().
usp10: Introduce an enumeration for script types.
usp10: Use bsearch() to lookup the script range in get_char_script().
wined3d: Validate instruction lengths in shader_sm4_read_instruction() (AFL).
wined3d: Don't read modifiers for opcodes with "read_opcode_func" set (AFL).
usp10: Use heap_alloc_zero() instead of HeapAlloc() with HEAP_ZERO_MEMORY.
usp10: Use heap_alloc() instead of HeapAlloc().
usp10: Use heap_free() instead of H...
2017 May 26
0
Wine release 2.9
...gdiplus: Fix compilation on systems that don't support nameless unions.
d3d11/tests: Remove dead assignments.
d3d10core/tests: Introduce check_interface() helper.
wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders.
wined3d: Print FIXME() for unknown SM4+ primitive types.
wined3d: Recognize SM5+ patch input primitive types.
wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().
wined3d: Ignore dcl_index_range instruction in GLSL backend.
d3d11: Make "offsets" optional in d3d11_immediate_context_S...
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...; intend to implement just enough to get simple examples working with
> Wine's Direct3D implementation.
>
>
> Could you be a bit more specific on your goals? A few quick questions
> that come to mind are:
>
> 1. What shader models will you aim to support?
SM1-3. SM4 was a huge break from SM3 (so I've gathered from reading Wine
source; all the opcodes seem to be different), so I'll do that later.
> 2. What types of shared will you aim to support? e.g. vertex, pixel,
> geometry, hull
Since I'm only doing up to SM3, vertex and pixel shaders onl...
2012 Oct 12
0
Wine release 1.5.15
...ddraw_surface_release_iface().
d3d10core: Implement d3d10_device_RSSetState().
d3d10core: Implement d3d10_device_RSGetState().
wined3d: wined3d_device_set_depth_stencil() never fails.
wined3d: wined3d_device_get_creation_parameters() never fails.
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
d3d10core: Implement d3d10_device_OMSetDepthStencilState().
d3d10core: Implement d3d10_device_OMGetDepthStencilState().
wined3d: Just return the surface from wined3d_device_get_surface_from_dc().
wined3d: wined3d_swapchain_set_window() never fails....
2017 Dec 08
0
Wine release 3.0-rc1
...for MD2 hashes.
rsaenh: Use bcrypt for SHA1 hashes.
bcrypt: Added support for MD4 hashes.
rsaenh: Use bcrypt for MD4 hashes.
rsaenh: Use bcrypt for MD5 hashes.
rsaenh: Removed no longer needed ALG_ID argument from helper functions.
Józef Kucia (41):
wined3d: Fix SM4 discard_z instruction.
wined3d: Introduce helper function to generate conditional instructions.
d3d11/tests: Add test for SM4 discard instruction.
d3d10core/tests: Add test for SM4 discard instruction.
ddraw: Cleanup ddraw_get_d3dcaps().
d3d9/tests: Add test for clip p...