Displaying 20 results from an estimated 20 matches for "sm3".
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s3
2024 Aug 07
1
[PATCH] Add SM3 secure hash algorithm
Hi,
This implementation looks fine, but there is no specification for using
SM3 in the SSH protocol. Could I suggest that you start by talking to the
IETF to get the standardisation process started?
https://mailman3.ietf.org/mailman3/lists/ssh.ietf.org/ is a good mailing
list to start at. There have been recent conversations in the IETF about
how best to handle national crypt...
2024 Aug 06
1
[PATCH] Add SM3 secure hash algorithm
Add OSCCA SM3 secure hash algorithm (OSCCA GM/T 0004-2012 SM3).
---
Makefile.in | 2 +-
configure.ac | 2 +-
digest-libc.c | 11 ++
digest-openssl.c | 1 +
digest.h | 3 +-
mac.c | 1 +
sm3.c | 320 +++++++++++++++++++++++++++++++++++++++++++++++
sm3.h...
2010 Sep 15
1
Difficulty creating Julian day in data frame
...vic.data <- read.table("C:/VIC/data/vic.data.csv", header=F)
names(vic.data) <- c("year", "month", "day", "precip", "evap",
"runoff", "baseflow", "Tsup", "SM1", "SM2", "SM3", "SWE")
vic.data$temp.date <- as.Date(paste(vic.data$year, "/",
vic.data$month, "/", vic.data$day, sep=""))
vic.data$julian.day <- julian(vic.data$temp.date, origin =
as.Date("1900-01-01"))[1]
head(vic.data)...
2010 Nov 30
3
WoW - Ubuntu 10.10 - ATI HD5770
...sion as well as latest fglrx drivers.
WoW runs quite well except that under the video settings, I can't turn the custom graphics settings to anything else than low.
The reason in wow is: "Requires a shader model 3 capable graphics card"
My card is an ATI HD5770 so I know it supports SM3.
What am I supposed to do here?
Thanks for any help!
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...just enough to get simple examples working with
> Wine's Direct3D implementation.
>
>
> Could you be a bit more specific on your goals? A few quick questions
> that come to mind are:
>
> 1. What shader models will you aim to support?
SM1-3. SM4 was a huge break from SM3 (so I've gathered from reading Wine
source; all the opcodes seem to be different), so I'll do that later.
> 2. What types of shared will you aim to support? e.g. vertex, pixel,
> geometry, hull
Since I'm only doing up to SM3, vertex and pixel shaders only.
> 3. How do you prop...
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...es working with
>> Wine's Direct3D implementation.
>>
>>
>> Could you be a bit more specific on your goals? A few quick questions
>> that come to mind are:
>>
>> 1. What shader models will you aim to support?
> SM1-3. SM4 was a huge break from SM3 (so I've gathered from reading Wine
> source; all the opcodes seem to be different), so I'll do that later.
>> 2. What types of shared will you aim to support? e.g. vertex, pixel,
>> geometry, hull
> Since I'm only doing up to SM3, vertex and pixel shaders only.
>&...
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu>wrote:
> Here's the other of my proposals for this year's Google Summer of Code.
> (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the
> Wine project, they really want this).
>
> Title: Microsoft Direct3D shader bytecode backend
>
> Abstract:
>
> There is a
2024 Feb 20
1
Cannot enable multichannel
Hi!
I am trying to enable multi-channel when the NIC support RSS(Receive Side
Scaline) .
I use tcpdump and wireshark to record packet that send by smbclient and
windows 11 client.
There is no multi-channel phenomenon when using smbclient, but when using
the windows client, I observed that the samba server opened an extra port
to transmit data. I think this is the phenomenon of multi-channel
2006 Mar 24
2
check_box_tag
hi,
What''s the right way to use the CHECK_BOX_TAG?
I used:
<% for @pippo in @model %>
<%= check_box_tag (:scelta,@pippo) %>
<% end %>
How Can I control if a person choosen the second or third element of the
vector @pippo?
--
Posted via http://www.ruby-forum.com/.
2020 Apr 04
3
how to pick cipher for AES-NI enabled AMD GX-412TC SOC tincd at 100% CPU
...lake2b512 blake2s256 gost md4
md5 rmd160 sha1 sha224
sha256 sha3-224 sha3-256 sha3-384
sha3-512 sha384 sha512 sha512-224
sha512-256 shake128 shake256 sm3
Cipher commands (see the `enc' command for more details)
aes-128-cbc aes-128-ecb aes-192-cbc aes-192-ecb
aes-256-cbc aes-256-ecb aria-128-cbc aria-128-cfb
aria-128-cfb1 aria-128-cfb8 aria-128-ctr aria-128-ecb
aria-128-ofb aria-192-cbc a...
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code.
(The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the
Wine project, they really want this).
Title: Microsoft Direct3D shader bytecode backend
Abstract:
There is a distinct lack of open-source frameworks for compiling HLSL,
the shader language used by Direct3D, into bytecode that D3D can
2017 Apr 13
0
Wine release 2.6
...e pager child.
comctl32/tests: Extend PGM_SETCHILD tests.
comctl32: Don't touch the new child twice in PGM_SETCHILD.
d3d9/tests: Relax the partially initialized varyings test.
d3d8/tests: Relax the partially initialized varyings test.
d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests.
d3d9/tests: Disable the SM3 uninitialized diffuse test.
d3d9/tests: Fix stream_test cases which do not use stream 0.
Viktor Semykin (3):
windowscodecs/tests: Test for png codec seeking too far.
windowscodecs: Fixed loading png from streams....
2020 Apr 04
0
how to pick cipher for AES-NI enabled AMD GX-412TC SOC tincd at 100% CPU
...ke2s256 gost md4
> md5 rmd160 sha1 sha224
> sha256 sha3-224 sha3-256 sha3-384
> sha3-512 sha384 sha512 sha512-224
> sha512-256 shake128 shake256 sm3
>
> Cipher commands (see the `enc' command for more details)
> aes-128-cbc aes-128-ecb aes-192-cbc aes-192-ecb
> aes-256-cbc aes-256-ecb aria-128-cbc aria-128-cfb
> aria-128-cfb1 aria-128-cfb8 aria-128-ctr aria-128-ecb
> aria-12...
2011 Apr 29
0
Wine release 1.3.19
...wined3d: Get rid of IWineD3DSurface::GetType().
comctl32: Return if there's no current selection in TAB_EnsureSelectionVisible().
wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface.
wined3d: Merge surface_base.c into surface.c.
wined3d: Either set SM3 for both vertex and fragment shaders or for neither.
wined3d: Enable SM3 if ARB_shader_texture_lod is supported.
wined3d: Rename "pCaps" to "caps".
wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette().
wined3...
2015 Oct 16
0
Wine release 1.7.53
...t other bitmap formats can be converted to.
Marcus Meissner (2):
d3d11: Remove useless NULL check (Coverity).
hidclass.sys: Fixed copy/paste error (Coverity).
Martin Storsjo (1):
msvcrt: Remove a stray semicolon.
Matteo Bruni (23):
wined3d: Avoid the deprecated syntax for SM3 varyings on core profile.
wined3d: Avoid the builtin fog coordinate varying on core profile.
wined3d: Initialize unwritten texcoord varyings in the FFP replacement vertex shader.
wined3d: Initialize unwritten texcoord varyings in the VS.
wined3d: Store supported varyings cou...
2016 Oct 14
0
Wine release 1.9.21
..._control case.
wined3d: Account for offscreen rendering in the pixel shader key only if vpos is used.
wined3d: Flag WINED3D_SHADER_CONST_PS_Y_CORR on framebuffer changes.
d3d9/tests: Make the window client rect match the d3d swapchain size.
d3d9/tests: Add a test for the dsy SM3 instruction.
d3d11/tests: Make the window client rect match the d3d swapchain size.
d3d11/tests: Add a test for derivative shader instructions.
d3d10core/tests: Make the window client rect match the d3d swapchain size.
d3d10core/tests: Add a test for ddy.
wined3d: Clea...
2010 Jul 16
0
Wine release 1.2
...backend. This improves scanning support in Acrobat.
*** Audio
- The openal32 dll is now implemented, as a wrapper around the Unix
OpenAL library.
- There is now an initial implementation of the mmdevapi dll (part of
the new Vista sound architecture), using OpenAL for sound I/O.
- The msgsm32.acm GSM codec is now supported.
- The ALSA sound driver now works better with PulseAudio's ALSA
emulation.
- Digital playback of audio CDs is now supported.
*** Internet and networking
- The HTTP protocol implementation has seen many improvements, in
particular better handling of prox...
2012 Oct 12
0
Wine release 1.5.15
...pply() never fails.
wined3d: Implement WINED3DSIH_AND in the GLSL shader backend.
d3d10: Handle blend state in d3d10_effect_object_apply().
d3d10: Implement d3d10_effect_sampler_variable_GetSampler().
wined3d: wined3d_surface_set_palette() never fails.
wined3d: Fix the SM3 int and bool vs constant limits.
wined3d: Remove unused wined3d_shader_limits fields.
wined3d: Implement WINED3DSIH_BREAKP in the GLSL shader backend.
wined3d: Implement WINED3DSIH_DIV in the GLSL shader backend.
wined3d: Implement WINED3DSIH_IADD in the GLSL shader backend....
2011 Jun 24
0
Wine release 1.3.23
...ate_surface().
wined3d: Don't clear the alloc flags in wined3d_surface_set_format().
wined3d: Fix source rectangle validation in wined3d_device_update_surface().
d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
wined3d: Require ARB_shader_texture_lod for SM3.
wined3d: Only invert viewport y for onscreen destinations in surface_depth_blt().
wined3d: Check the correct debug class in checkGLcall.
wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().
wined3d: Only load the sur...
2009 Jun 05
0
Wine release 1.1.23
...Pass a proper format desc to resource_init() in IWineD3DDeviceImpl_CreateBuffer().
wined3d: Split the info log into separate lines.
wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
d3d10core: Implement ID3D10Device::CreateVertexShader().
wined3d: Use SM3 shader limits for SM4.
wined3d: Make "packed_input" a bitmap.
wined3d: Use the "input_registers" bitmap for vertex shader attributes as well.
wined3d: Make "packed_output" a bitmap.
wined3d: Use a separate structure for vertex shader attributes....