Displaying 2 results from an estimated 2 matches for "shelnutt".
2010 Oct 12
0
Fw: Re: Accessibility in wine
Forwarding to list.
James McKenzie
-----Forwarded Message-----
>From: James Mckenzie <jjmckenzie51 at earthlink.net>
>Sent: Oct 12, 2010 7:43 AM
>To: Seth Shelnutt <shelnutt2 at gmail.com>
>Subject: Re: Accessibility in wine
>
>Seth Shelnutt <shelnutt2 at gmail.com> wrote:
>>
>>I can't seem to find much info on this. What is wine's support for MSAA (Microsoft Active Accessibility) or
>>the newer UIAutomation? I s...
2010 Jul 30
0
Wine release 1.3.0
...Add the ID3D10ShaderReflectionType interface.
d3d10: Add the ID3D10ShaderReflectionVariable interface.
d3d10: Add the ID3D10ShaderReflectionConstantBuffer interface.
d3d10: Add the ID3D10ShaderReflection interface.
d3d10: Add a stub ID3D10ReflectShader implementation.
Seth Shelnutt (1):
wined3d: Nvidia Geforce 8400 and 8500 are now reported as 8400GS instead of 8300GS.
Stefan D?singer (16):
d3d9: Remove the fog vs sRGB test.
d3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
d3d9: Use a vertex shader for the nested loop test.
d3d9: Use a vertex...