Displaying 3 results from an estimated 3 matches for "shader_reg_map".
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shader_reg_maps
2009 Aug 21
0
Wine release 1.1.28
...n ~0U for wined3d_log2i(0).
wined3d: Get rid of the unused vbo_mode setting.
wined3d: Handle GetData() on event queries that aren't started yet.
wined3d: Correctly check for luminance bumpmap parameters in shader_generate_glsl_declarations().
wined3d: Fix the type of the shader_reg_maps bitfields.
wined3d: Make the "texcoord" shader_reg_maps member a bitmap.
wined3d: Make the "temporary" shader_reg_maps member a bitmap.
wined3d: Fix swapchain draw buffer cleanup.
wined3d: Make the "address" shader_reg_maps member a bitmap....
2010 Dec 10
0
Wine release 1.3.9
...to shader_dirtifyable_constants().
wined3d: Remove a redundant parameter to enable_extension().
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
wined3d: Move min_rel_offset / max_rel_offset to the shader_reg_maps structure.
wined3d: Properly initialize min_rel_offset.
wined3d: Move the rel_offset vertex shader field to the ARB shader backend.
wined3d: need_rel_addr_const() is only ever called for vertex shaders.
wined3d: Explicitly pass shader_data and reg_maps to need_rel_addr_cons...
2009 May 08
0
Wine release 1.1.21
...ead_src_param() in shader_get_registers_used().
wined3d: Clear reg_maps in shader_get_registers_used() instead of the callers.
wined3d: Mask set bool/int constants with bool/int constants read.
wined3d: Remove some redundant defines.
wined3d: Store the sampler type in struct shader_reg_maps.
wined3d: Introduce shader_sm1_read_semantic().
wined3d: Handle the sampler type shift in the frontend.
wined3d: The "input" parameter to shader_dump_param() should be a BOOL.
wined3d: Relative addressing tokens are always source parameters.
wined3d: Explici...