search for: shader_reg_map

Displaying 3 results from an estimated 3 matches for "shader_reg_map".

Did you mean: shader_reg_maps
2009 Aug 21
0
Wine release 1.1.28
...n ~0U for wined3d_log2i(0). wined3d: Get rid of the unused vbo_mode setting. wined3d: Handle GetData() on event queries that aren't started yet. wined3d: Correctly check for luminance bumpmap parameters in shader_generate_glsl_declarations(). wined3d: Fix the type of the shader_reg_maps bitfields. wined3d: Make the "texcoord" shader_reg_maps member a bitmap. wined3d: Make the "temporary" shader_reg_maps member a bitmap. wined3d: Fix swapchain draw buffer cleanup. wined3d: Make the "address" shader_reg_maps member a bitmap....
2010 Dec 10
0
Wine release 1.3.9
...to shader_dirtifyable_constants(). wined3d: Remove a redundant parameter to enable_extension(). wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private(). wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). wined3d: Move min_rel_offset / max_rel_offset to the shader_reg_maps structure. wined3d: Properly initialize min_rel_offset. wined3d: Move the rel_offset vertex shader field to the ARB shader backend. wined3d: need_rel_addr_const() is only ever called for vertex shaders. wined3d: Explicitly pass shader_data and reg_maps to need_rel_addr_cons...
2009 May 08
0
Wine release 1.1.21
...ead_src_param() in shader_get_registers_used(). wined3d: Clear reg_maps in shader_get_registers_used() instead of the callers. wined3d: Mask set bool/int constants with bool/int constants read. wined3d: Remove some redundant defines. wined3d: Store the sampler type in struct shader_reg_maps. wined3d: Introduce shader_sm1_read_semantic(). wined3d: Handle the sampler type shift in the frontend. wined3d: The "input" parameter to shader_dump_param() should be a BOOL. wined3d: Relative addressing tokens are always source parameters. wined3d: Explici...