Displaying 4 results from an estimated 4 matches for "shader_glsl_load_constantsf".
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shader_glsl_load_constantsi
2008 Nov 03
1
Far Cry 2: Not working, but could be working quite easily?
...and i am ~ 8 seconds ingame, but then
it shutds down...
In my output i can see this 100 times:
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 265
fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUnifor...
2013 Apr 26
0
Wine release 1.5.29
...alid location in shader_glsl_load_constantsB().
wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsB().
d3drm: Avoid LPDIRECT3DRM.
d3drm/tests: Avoid LPDIRECT3DRM3.
wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsF().
wined3d: Get rid of the unused WINED3DFMT_FLAG_FOURCC flag.
wined3d: Introduce a separate debug channel for performance warnings.
d3drm: Avoid LPDIRECT3DRMOBJECT.
d3drm: Avoid LPDIRECT3DRMDEVICE.
wined3d: Add a performance warning for mapping a dynamic surface witho...
2012 Oct 26
0
Wine release 1.5.16
...nt WINED3DSIH_UDIV in the GLSL shader backend.
wined3d: Implement WINED3DSIH_USHR in the GLSL shader backend.
user32: Implement GetRawInputDeviceList().
wined3d: Explicitly check the shader type in shader_glsl_get_register_name().
wined3d: Explicitly check the shader type in shader_glsl_load_constantsF().
wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.
wined3d: Merge most of the code for shader_glsl_cmp() and shader_glsl_cnd().
user32: Implement GetRawInputDeviceInfoW().
wined3d: Also read comments in shader_sm1_is_end().
wined3d: Use shader_glsl_g...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 318
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glUniform4fvARB() @ glsl_shader.c / 265
fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>&...