Displaying 9 results from an estimated 9 matches for "shader_glsl_load_constants".
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shader_glsl_load_constantsi
2008 Nov 03
1
Far Cry 2: Not working, but could be working quite easily?
...g has already been filled in), and
the game starts with a crack!
I had to add some dll's and disable dxgi, but that's not a huge problem.
When launching single player, it works and i am ~ 8 seconds ingame, but then
it shutds down...
In my output i can see this 100 times:
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4...
2008 Nov 23
3
Try to run Football Manager 2009
Hello all,
I'm trying to run Football Manager 2009 under Wine.
I installed the application; But see what's happening.
wine fm.exe
err:service:validate_service_config Service L"Macsvmgbbsbs" has an unknown service type
err:service:scmdatabase_load_services Invalid configuration of service L"Macsvmgbbsbs" - skipping
fixme:actctx:parse_depend_manifests Could not find
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...@ glsl_shader.c / 3206
fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 318
fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>...
2009 Jul 22
1
Tales of Monkey Island
...en't been able to run it...
Installation goes fine and I also add the missing DirectX dll to the system32 dir. But, after running the game there is only the white window (although I hear the sound, so I guess it's not frozen).
These messages appear in the terminal:
Code:
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 669
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectA...
2008 Mar 19
6
Neverwinter Nights 2: almost everything black on start
Hi everyone !
I installed NWN2 from DVD, with all updates (last 1.11.1153 FR) and face one big problem as I tried to play :
Almost everything, except for the game interface, is turned black when the game starts. Please look here to see what I mean :
------
[Image: http://designed2.free.fr/screenshots/t_missing.jpg ]
bigger picture here (http://designed2.free.fr/screenshots/missing.png)
------
It
2008 Jul 04
1
Sins of Solar Empire: crash
Jochen wrote:
>
> then I would imagine the problem is in the nvidia driver...yes? Now I
> heard there were problems with the game and older dirvers, so I can not
> go back to one to "fix" this problem--- any ideas?
Then go forward. Newest driver version is 173.14.09. It does fix some problems.
2015 May 01
0
Wine release 1.7.42
...d9ex" after we're done with it in test_wndproc() (Valgrind).
wined3d: Initialize "type.padding" in arbfp_blit_set() (Valgrind).
wined3d: Introduce a function to compile ARB vertex/fragment programs.
wined3d: Completely initialize "correction_params" in shader_glsl_load_constants() (Valgrind).
wined3d: Slightly simplify get_info_log_line().
wined3d: Simplify shader_arb_dump_program_source().
wined3d: Get rid of the tracing code in shader_vaddline().
d2d1: Do not flip/mirror the bitmap in d2d_d3d_render_target_DrawBitmap().
d2d1: Take scaling in...
2016 Apr 01
0
Wine release 1.9.7
...wined3d: Get resource info from the texture in surface_depth_blt().
dxgi: Simplify the shader model comparison in dxgi_check_feature_level_support().
d3d11: Use %#x for tracing the feature level in layer_set_feature_level().
wined3d: Get the framebuffer height from the view in shader_glsl_load_constants().
wined3d: Pass a texture instead of a surface to context_create().
wined3d: Introduce wined3d_texture_get_gl_buffer().
wined3d: Get resource info from the texture in surface_load_ds_location().
wined3d: Get resource info from the texture in surface_copy_simple_location()....
2011 Nov 18
0
Wine release 1.3.33
...3DSAMPLER_TEXTURE_TYPE typedef.
wined3d: Get rid of the COMPARISON_TYPE typedef.
ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking.
wined3d: x11_copy_to_screen() shouldn't be called on mapped surfaces.
wined3d: Introduce a "state" variable in shader_glsl_load_constants().
wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef.
wined3d: Get rid of the winetexturestates typedef.
d3d10: Add the ID3D10StateBlock interface.
d3d10: Add a stub ID3D10StateBlock implementation.
d3d10: Implement D3D10StateBlockMaskDifference()....