search for: shader_glsl_gen_modifier

Displaying 2 results from an estimated 2 matches for "shader_glsl_gen_modifier".

2009 Mar 17
0
No subject
> The "instr" parameter to shader_glsl_gen_modifier() is actually a source > parameter, so comparing against WINED3DSIO_TEXKILL is just silly. What was removed was a single if...return check, which according to the information above makes sense. If it didn't make sense, the other Wine/CodeWeavers DirectX developers would have commented on...
2009 Apr 24
0
Wine release 1.1.20
...wined3d: Simplify replicating the .x swizzle in shader_hw_mov(). wined3d: Pass a struct wined3d_shader_src_param to shader_arb_add_src_param(). wined3d: Pass a struct wined3d_shader_src_param to pshader_gen_input_modifier_line(). wined3d: Explicitly pass the source modifier to shader_glsl_gen_modifier(). wined3d: Store the source swizzle in struct wined3d_shader_src_param. wined3d: Add a separate function for converting swizzles to strings. wined3d: Pass a struct wined3d_shader_src_param to shader_glsl_get_swizzle(). wined3d: Pass a struct wined3d_shader_src_param to shad...