Displaying 3 results from an estimated 3 matches for "shader_glsl_cmp".
2009 Apr 10
0
Wine release 1.1.19
...wined3d: Store the write mask in struct wined3d_shader_dst_param.
wined3d: Explicitly pass register type and index to shader_is_scalar().
wined3d: Store the register type in struct wined3d_shader_dst_param.
wined3d: Simplify shader_glsl_color_correction().
wined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd().
wined3d: Store a struct wined3d_shader_dst_param in struct wined3d_shader_semantic.
wined3d: Fix some more 3 space indentation.
wined3d: Properly check if input/output varyings are used.
wined3d: Store usage and usage_idx in struct wined3d_shader_sem...
2012 Oct 26
0
Wine release 1.5.16
...InputDeviceList().
wined3d: Explicitly check the shader type in shader_glsl_get_register_name().
wined3d: Explicitly check the shader type in shader_glsl_load_constantsF().
wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.
wined3d: Merge most of the code for shader_glsl_cmp() and shader_glsl_cnd().
user32: Implement GetRawInputDeviceInfoW().
wined3d: Also read comments in shader_sm1_is_end().
wined3d: Use shader_glsl_get_prefix() in shader_glsl_gen_sample_code().
wined3d: Merge a couple of shader type specific blocks in shader_generate_glsl_dec...
2007 Jan 25
0
Wine release 0.9.30
...write shader_glsl_mov() to properly take the write mask into account.
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_lit().
wined3d: Rewrite shader_glsl_lrp() to properly take the write mask into account, use the GLSL mix instruction.
wined3d: Rewrite shader_glsl_cmp() to properly take the write mask into account.
wined3d: Rewrite shader_glsl_cnd() to properly take the write mask into account.
wined3d: Rewrite shader_glsl_expp() to properly take the write mask into account.
wined3d: Rewrite shader_glsl_rcp() to properly take the write mask int...