search for: shader_glsl_add_src_param

Displaying 3 results from an estimated 3 matches for "shader_glsl_add_src_param".

2007 Jan 25
0
Wine release 0.9.30
...inapi_check warnings. Frank Richter (2): dbghelp: Split gnu_debuglink handling into own function. dbghelp: Search for .gnu_debuglink file. H. Verbeet (61): wined3d: Add a comment about D3D write masks and GLSL destination swizzles. wined3d: Split shader_glsl_add_param() in shader_glsl_add_src_param() and shader_glsl_add_dst_param(). wined3d: Return the (binary) write mask from shader_glsl_add_dst_param(). wined3d: Fixup the write mask for gl_FogFragCoord and gl_PointSize. 05/49: wined3d: Only add line numbers for new lines in shader_addline(). wined3d: Rename shader_gl...
2015 Feb 20
0
Wine release 1.7.37
...tory_CreateDrawingStateBlock(). d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateBuffer(). d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D(). wined3d: Apply modifiers after floatBitsToInt()/floatBitsToUint() in shader_glsl_add_src_param(). Jacek Caban (21): d3dcompiler.h: Added a few missing D3DCOMPILE_* flags. wscript/tests: Fixed buffer handling and leaks. vbscript: Added InStrRev implementation. ieframe: Keep reference to This in all IDocObjectService callback calls. mshtml: Call FireBeforeNavigat...
2009 Apr 24
0
Wine release 1.1.20
...shader_src_param. wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param. wined3d: Pass a struct wined3d_shader_src_param to shader_glsl_get_register_name() for the relative addressing token. wined3d: Pass a struct wined3d_shader_src_param to shader_glsl_add_src_param(). wined3d: Simplify replicating the .x swizzle in shader_hw_mov(). wined3d: Pass a struct wined3d_shader_src_param to shader_arb_add_src_param(). wined3d: Pass a struct wined3d_shader_src_param to pshader_gen_input_modifier_line(). wined3d: Explicitly pass the source modifi...