search for: shader_generate_glsl_declar

Displaying 7 results from an estimated 7 matches for "shader_generate_glsl_declar".

2012 Mar 24
1
Re: Halo:Combat Evolved with black text and overhead
I am also having the same issue. I have upgraded to the latest wine in the Ubuntu repositories (1.3 beta), but that doesn't fix the issue and makes things worse my messing up my sound... anyway, here is the log file created as was requested in a previous post: http://pastebin.com/Fv2rfh6C The 1.4 RC is not available through the repos...at least not the repos I have. I'm not going to cry
2012 Oct 26
0
Wine release 1.5.16
...code for shader_glsl_cmp() and shader_glsl_cnd(). user32: Implement GetRawInputDeviceInfoW(). wined3d: Also read comments in shader_sm1_is_end(). wined3d: Use shader_glsl_get_prefix() in shader_glsl_gen_sample_code(). wined3d: Merge a couple of shader type specific blocks in shader_generate_glsl_declarations(). wined3d: Implement WINED3DSIH_MOVC in the GLSL shader backend. user32: Implement GetRawInputDeviceInfoA(). wined3d: Explicitly check the shader type in shader_generate_glsl_declarations(). wined3d: Move shader_is_pshader_version() and shader_is_vshader_version() to...
2016 Mar 18
0
Wine release 1.9.6
...surface_map() and wined3d_volume_map(). wined3d: Introduce wined3d_texture_use_pbo(). wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc(). wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region(). wined3d: Get rid of state access in shader_generate_glsl_declarations(). wined3d: Avoid storing a material pointer in struct wined3d_cs_set_material. Vincent Povirk (3): mscoree: Restore previous domain whenever we set it. user32: Set capture earlier on popup menus. user32: Skip menu loop for empty popup menus. Zhenbo Li (1): aut...
2019 Jul 05
0
Wine release 4.12
...Pass a wined3d_context_gl structure to shader_glsl_pointsize_uniform(). wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_fog_uniform(). wined3d: Pass a wined3d_context_gl structure to shader_glsl_clip_plane_uniform(). wined3d: Pass a wined3d_context_gl structure to shader_generate_glsl_declarations(). wined3d: Explicitly handle Windows 2 & 3 in wined3d_driver_info_init(). wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_pshader(). wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_vshader(). wined3d: Pass a wined3d_contex...
2010 Dec 24
0
Wine release 1.3.10
...Use a function to determine if a feature is selected. msi: Change ACTION_UpdateComponentStates to take a feature pointer. Henri Verbeet (17): wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_arb_declarations(). wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_glsl_declarations(). wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy(). wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_cleanup(). wined3d: Avoid some interface pointers in set_glsl_shader_program(). wined3d: Pass implementation pointers to generate_param_reo...
2009 Aug 21
0
Wine release 1.1.28
...o match Direct3D's provoking vertex convention. wined3d: Return ~0U for wined3d_log2i(0). wined3d: Get rid of the unused vbo_mode setting. wined3d: Handle GetData() on event queries that aren't started yet. wined3d: Correctly check for luminance bumpmap parameters in shader_generate_glsl_declarations(). wined3d: Fix the type of the shader_reg_maps bitfields. wined3d: Make the "texcoord" shader_reg_maps member a bitmap. wined3d: Make the "temporary" shader_reg_maps member a bitmap. wined3d: Fix swapchain draw buffer cleanup. wined3d: Make t...
2011 Aug 05
0
Wine release 1.3.26
...wined3d: Use gl_info from the context in context_apply_clear_state(). wined3d: Use the "rts" variable in context_apply_clear_state(). wined3d: Get rid of the vpos_uniform field from the wined3d_pixel_shader structure. wined3d: Make the shader and ctx_priv parameters to shader_generate_glsl_declarations() const. wined3d: Store a pointer to the state table in the context. wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset(). wined3d: Get rid of wined3d_device_enum_resources(). wined3d: Unbind resources inside wined3d_device_reset(). wi...