search for: shader_arb_dump_program_source

Displaying 2 results from an estimated 2 matches for "shader_arb_dump_program_source".

2011 Oct 25
4
Civilization 4 OpenGL problem, Wine 1.3.31 on Mac OS Lion
...ate_buffer_object Failed to create a VBO with error GL_NO_ERROR (0) err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur fixme:d3d_shader:gen_arbfp_ffp_shader Fragment program error at position 1121140005: (null) fixme:d3d_shader:shader_arb_dump_program_source !!ARBfp1.0 fixme:d3d_shader:shader_arb_dump_program_source PARAM const = {1, 2, 4, 0.5}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP; fixme:d3d_shader:shader_arb_dump_program_source TEMP ret; fixme:d3d_shader:shader_arb_dump_program_source TEMP arg0; fixme:d3d_shade...
2015 May 01
0
Wine release 1.7.42
...; in arbfp_blit_set() (Valgrind). wined3d: Introduce a function to compile ARB vertex/fragment programs. wined3d: Completely initialize "correction_params" in shader_glsl_load_constants() (Valgrind). wined3d: Slightly simplify get_info_log_line(). wined3d: Simplify shader_arb_dump_program_source(). wined3d: Get rid of the tracing code in shader_vaddline(). d2d1: Do not flip/mirror the bitmap in d2d_d3d_render_target_DrawBitmap(). d2d1: Take scaling into account for the source offset in d2d_d3d_render_target_DrawBitmap(). d2d1: Implement d2d_bitmap_brush_GetBitmap()....