Displaying 6 results from an estimated 6 matches for "shader_addlin".
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shader_addline
2010 Feb 05
5
White screen after some time in WoW
My problem:
After some time playing WoW (about 1-2 minutes) the whole screen turns white. Everything else seems to work perfectly, I still have sound and I still can interact with my character. I can even open a terminal (blindfolded) and type 'killall WoW.exe' to quit WoW and make the white screen go away.
wine --version outputs 'wine-1.1.37'
I use the propiertary nVidia drivers
2007 Nov 30
0
Wine release 0.9.50
...eadContext fails.
winex11.drv: Make sure to erase the dragging frame before moving the window.
wsock32: Forward AcceptEx and GetAcceptExSockaddrs to mswsock.
server: When merging mouse messages ignore the window if it isn't set.
wined3d: Add printf format checking to the shader_addline function and fix resulting warnings.
libwine: Work around the Mac OS dynamic loader support for PE files.
Alistair Leslie-Hughes (10):
clusapi: Corrected value in GetNodeClusterState.
msxml3: Return E_INVALIDARG on bad parameter.
msxml3: Enable test for bad argument / fix...
2013 Jun 07
0
Wine release 1.6-rc1
...suite.
Fabian M?ntefering (2):
dwrite: Added missing initialization of stretch value.
dwrite: Added missing JUSTIFIED text alignment mode.
Francois Gouget (4):
oleaut32/tests: Add a trailing '\n' to a couple of ok() calls.
wined3d: Add a trailing '\n' to a shader_addline() call.
kernel32/tests: Add a trailing '\n' to a skip() call.
wined3d: Make state_fog_vertexpart() static.
Gurmail Bassi (1):
dinput: Use a properly initialized format in SetProperty.
Hans Leidekker (16):
explorer: Initial implementation of desktop launchers....
2007 Jan 25
0
Wine release 0.9.30
...der_glsl_add_param() in shader_glsl_add_src_param() and shader_glsl_add_dst_param().
wined3d: Return the (binary) write mask from shader_glsl_add_dst_param().
wined3d: Fixup the write mask for gl_FogFragCoord and gl_PointSize.
05/49: wined3d: Only add line numbers for new lines in shader_addline().
wined3d: Rename shader_glsl_add_dst() to shader_glsl_add_dst_old(), add shader_glsl_append_dst().
wined3d: Pass a mask to shader_glsl_add_src_param().
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_get_register_name().
wined3d: Rewrite shade...
2009 Feb 13
0
Wine release 1.1.15
...2: Make SHILCreateFromPathA() static and remove WINAPI.
d3dx8: The d3dx debug channel is unused so remove it.
mssign32: The mssign32 debug channel is unused so remove it.
ntdll/tests: Remove WINAPI on static functions where not needed.
wined3d: Add a trailing '\n' to shader_addline() calls.
Gerald Pfeifer (2):
comctl32: Simplify four functions by removing unused parameters.
wnaspi32: Invoke ASPI_SendASPICommand() on non-Linux platforms, too.
Hans Leidekker (3):
mlang: Implement IMLangFontLink2_GetScriptFontInfo.
mlang: Export a couple of functions b...
2008 Jun 27
0
Wine release 1.1.0
...ure: Detect and use gld/gnm/gar as alternatives to ld/nm/ar, especially for winegcc.
configure: Fix the isinf() detection. Fixes compilation on Solaris.
shlwapi: Don't use Unix functions for case sensitive string comparisons.
wined3d: Add a trailing '\n' to a couple of shader_addline() calls.
Gerald Pfeifer (2):
comctl32: tooltips: Adjust the type of three loop variables from INT to UINT.
winex11: Remove two unused parameters from BITBLT_GetSrcArea().
Guy Albertelli (3):
comctl32: listview: Change header control create act like native for LVS_NOCOLUMNHEAD....