search for: shader_addlin

Displaying 6 results from an estimated 6 matches for "shader_addlin".

Did you mean: shader_addline
2010 Feb 05
5
White screen after some time in WoW
My problem: After some time playing WoW (about 1-2 minutes) the whole screen turns white. Everything else seems to work perfectly, I still have sound and I still can interact with my character. I can even open a terminal (blindfolded) and type 'killall WoW.exe' to quit WoW and make the white screen go away. wine --version outputs 'wine-1.1.37' I use the propiertary nVidia drivers
2007 Nov 30
0
Wine release 0.9.50
...eadContext fails. winex11.drv: Make sure to erase the dragging frame before moving the window. wsock32: Forward AcceptEx and GetAcceptExSockaddrs to mswsock. server: When merging mouse messages ignore the window if it isn't set. wined3d: Add printf format checking to the shader_addline function and fix resulting warnings. libwine: Work around the Mac OS dynamic loader support for PE files. Alistair Leslie-Hughes (10): clusapi: Corrected value in GetNodeClusterState. msxml3: Return E_INVALIDARG on bad parameter. msxml3: Enable test for bad argument / fix...
2013 Jun 07
0
Wine release 1.6-rc1
...suite. Fabian M?ntefering (2): dwrite: Added missing initialization of stretch value. dwrite: Added missing JUSTIFIED text alignment mode. Francois Gouget (4): oleaut32/tests: Add a trailing '\n' to a couple of ok() calls. wined3d: Add a trailing '\n' to a shader_addline() call. kernel32/tests: Add a trailing '\n' to a skip() call. wined3d: Make state_fog_vertexpart() static. Gurmail Bassi (1): dinput: Use a properly initialized format in SetProperty. Hans Leidekker (16): explorer: Initial implementation of desktop launchers....
2007 Jan 25
0
Wine release 0.9.30
...der_glsl_add_param() in shader_glsl_add_src_param() and shader_glsl_add_dst_param(). wined3d: Return the (binary) write mask from shader_glsl_add_dst_param(). wined3d: Fixup the write mask for gl_FogFragCoord and gl_PointSize. 05/49: wined3d: Only add line numbers for new lines in shader_addline(). wined3d: Rename shader_glsl_add_dst() to shader_glsl_add_dst_old(), add shader_glsl_append_dst(). wined3d: Pass a mask to shader_glsl_add_src_param(). wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_get_register_name(). wined3d: Rewrite shade...
2009 Feb 13
0
Wine release 1.1.15
...2: Make SHILCreateFromPathA() static and remove WINAPI. d3dx8: The d3dx debug channel is unused so remove it. mssign32: The mssign32 debug channel is unused so remove it. ntdll/tests: Remove WINAPI on static functions where not needed. wined3d: Add a trailing '\n' to shader_addline() calls. Gerald Pfeifer (2): comctl32: Simplify four functions by removing unused parameters. wnaspi32: Invoke ASPI_SendASPICommand() on non-Linux platforms, too. Hans Leidekker (3): mlang: Implement IMLangFontLink2_GetScriptFontInfo. mlang: Export a couple of functions b...
2008 Jun 27
0
Wine release 1.1.0
...ure: Detect and use gld/gnm/gar as alternatives to ld/nm/ar, especially for winegcc. configure: Fix the isinf() detection. Fixes compilation on Solaris. shlwapi: Don't use Unix functions for case sensitive string comparisons. wined3d: Add a trailing '\n' to a couple of shader_addline() calls. Gerald Pfeifer (2): comctl32: tooltips: Adjust the type of three loop variables from INT to UINT. winex11: Remove two unused parameters from BITBLT_GetSrcArea(). Guy Albertelli (3): comctl32: listview: Change header control create act like native for LVS_NOCOLUMNHEAD....