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2008 Jan 23
0
[PATCH 1/1] '! x & y' priority mistake in nvsDumpInstruction(), nouveau_shader.c
...mpInstruction(nvsInstruction * inst, int slot, int lvl)
nvsDumpIndent(lvl);
printf("%s ", opr->name);
- if (!opr->flags & NODS) {
+ if (!(opr->flags & NODS)) {
switch (inst->dest.file) {
case NVS_FILE_RESULT:
printf("result.%s", SFR_STRING(inst->dest.index));