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2008 Jan 23
0
[PATCH 1/1] '! x & y' priority mistake in nvsDumpInstruction(), nouveau_shader.c
...mpInstruction(nvsInstruction * inst, int slot, int lvl) nvsDumpIndent(lvl); printf("%s ", opr->name); - if (!opr->flags & NODS) { + if (!(opr->flags & NODS)) { switch (inst->dest.file) { case NVS_FILE_RESULT: printf("result.%s", SFR_STRING(inst->dest.index));