search for: sdl_mousebuttondown

Displaying 2 results from an estimated 2 matches for "sdl_mousebuttondown".

2008 Mar 05
0
[PATCH] ioemu: fix SDL mouse events processing
...te; - state = SDL_GetRelativeMouseState(&dx, &dy); - sdl_send_mouse_event(dx, dy, 0, state); + state &= ~SDL_BUTTON(ev->button.button); + sdl_send_mouse_event(0, 0, 0, state); } break; case SDL_MOUSEBUTTONDOWN: { SDL_MouseButtonEvent *bev = &ev->button; if (!gui_grab && !kbd_mouse_is_absolute()) { - if (ev->type == SDL_MOUSEBUTTONDOWN && - (bev->state & SDL_BUTTON_LMASK)) { +...
2007 Oct 24
16
PATCH 0/10: Merge PV framebuffer & console into QEMU
The following series of 10 patches is a merge of the xenfb and xenconsoled functionality into the qemu-dm code. The general approach taken is to have qemu-dm provide two machine types - one for xen paravirt, the other for fullyvirt. For compatability the later is the default. The goals overall are to kill LibVNCServer, remove alot of code duplication and/or parallel impls of the same concepts, and