Displaying 1 result from an estimated 1 matches for "sdl_button".
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fl_button
2008 Mar 05
0
[PATCH] ioemu: fix SDL mouse events processing
...break;
case SDL_MOUSEBUTTONUP:
if (gui_grab || kbd_mouse_is_absolute()) {
- int dx, dy, state;
- state = SDL_GetRelativeMouseState(&dx, &dy);
- sdl_send_mouse_event(dx, dy, 0, state);
+ state &= ~SDL_BUTTON(ev->button.button);
+ sdl_send_mouse_event(0, 0, 0, state);
}
break;
case SDL_MOUSEBUTTONDOWN:
{
SDL_MouseButtonEvent *bev = &ev->button;
if (!gui_grab && !kbd_mouse_is_absolute()) {
-...