search for: sdl_button

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2008 Mar 05
0
[PATCH] ioemu: fix SDL mouse events processing
...break; case SDL_MOUSEBUTTONUP: if (gui_grab || kbd_mouse_is_absolute()) { - int dx, dy, state; - state = SDL_GetRelativeMouseState(&dx, &dy); - sdl_send_mouse_event(dx, dy, 0, state); + state &= ~SDL_BUTTON(ev->button.button); + sdl_send_mouse_event(0, 0, 0, state); } break; case SDL_MOUSEBUTTONDOWN: { SDL_MouseButtonEvent *bev = &ev->button; if (!gui_grab && !kbd_mouse_is_absolute()) { -...