search for: screenpaintattrib

Displaying 4 results from an estimated 4 matches for "screenpaintattrib".

2007 Jun 12
0
[PATCH] Combined checkFTB and capDirection into one checkOrientation function.
...e.h b/include/cube.h index 0a87626..293bad1 100644 --- a/include/cube.h +++ b/include/cube.h @@ -87,16 +87,11 @@ typedef void (*CubePaintInsideProc) (CompScreen *s, CompOutput *output, int size); -typedef Bool (*CubeCheckFTBProc) (CompScreen *s, - const ScreenPaintAttrib *sAttrib, - const CompTransform *transform, - CompOutput *output); - -typedef Bool (*CubeCapDirectionProc) (CompScreen *s, - const ScreenPaintAttrib *sAttrib, - const CompTransform *transform, - CompOutput *output,...
2007 Jun 12
0
[PATCH] Made checkFTB wrapable (needed by cubereflex plugin).
...lude/cube.h b/include/cube.h index a8baf1f..c360a73 100644 --- a/include/cube.h +++ b/include/cube.h @@ -75,6 +75,11 @@ typedef void (*CubePaintTopBottomProc) (CompScreen *s, CompOutput *output, int size); +typedef Bool (*CubeCheckFTBProc) (CompScreen *s, + const ScreenPaintAttrib *sAttrib, + const CompTransform *transform, + CompOutput *output); + typedef enum _PaintOrder { BTF = 0, @@ -103,6 +108,7 @@ typedef struct _CubeScreen { CubeGetRotationProc getRotation; CubeClearTargetOutputProc clearTargetOutput; CubePaintTop...
2007 Apr 25
0
drawing framework changes
...This is just some initial details about the changes I've got planned and much more details will be provided once I start writing some initial code for this. I'd like to get the vertex generation system updated first and we need to get rid of all the use of transformation attributes in the ScreenPaintAttrib and WindowPaintAttrib structures. - David
2008 Feb 07
1
[ANNOUNCE] compiz-0.7.0
...uded first. Fix whitespace. Minor cleanup. Add minimum and maximum restrictions for opacity values. Only apply clipping planes when the cube is actually rotated. Fix whitespacing. Don't wrap into functions when not needed. Use matrixTranslate instead of ScreenPaintAttrib. Use matrixTranslate instead of ScreenPaintAttrib. Greek translation update by jimdusis at yahoo.gr. Added CubePostPaintViewportProc. Added paintAllViewports variable. Minor beautification. Bump ABIVERSION. Make sure the position is randomized only for wind...