Displaying 1 result from an estimated 1 matches for "scenescontroller".
2007 Feb 06
2
Login systems : stubbing accounts and AR association proxies
...mount of login and ''ownership'' logic. For
instance, we have a number of clients (companies), each of which has
several accounts. A client owns a number of different types of
resources, and shouldn''t see any other clients'' resources, so, for
example, our ScenesController contains a lot of references to
''current_client.scenes'', rather than Scene.find(:all)
All of which works pretty well, but it can make testing very
tedious. I always need to set up a fake client, and a fake account,
and log in with that account, and make sure that whateve...