Displaying 4 results from an estimated 4 matches for "saomething".
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2009 Jul 14
0
[LLVMdev] [PATCH] Support asm comment output
...on't require comments in
> MachineInstrs. But the information has to be stored somewhere.
Ugh. I just found another case I don't think we can synthesize in asmprinter.
We mark rematerialized instructions as well so our performance guys don't come
and ask us why we didn't hoist saomething out of a loop. :)
We're also a bit more expressive in our spill/reload marking. For example,
we're mark whether a spill or reload was merged with another instruction
and mark copy instructions that were inserted because the spiller could
reuse a previous reload. These are all extra thin...
2009 Jul 14
2
[LLVMdev] [PATCH] Support asm comment output
...s in MachineInstrs. But the information has to be stored
> > somewhere.
>
> Ugh. I just found another case I don't think we can synthesize in
> asmprinter. We mark rematerialized instructions as well so our performance
> guys don't come and ask us why we didn't hoist saomething out of a loop.
> :)
Here's another question. If we mark StackObjects as spill slots, isn't it
possible that stack slot coloring could come along and assign non-spill/reload
memory objects to the same slot? If so, it would appear we really do need
a flag on MachineInstr to notate all...
2009 Jul 13
5
[LLVMdev] [PATCH] Support asm comment output
On Monday 13 July 2009 15:46, Chris Lattner wrote:
> Well sure, but how is that relevant? Just generate llvm.stoppoint and
> isel turns them into debug locs. Just because debugloc isn't on
> llvm::Instruction doesn't mean you don't get line numbers :).
You're right, it's not a big hurdle.
> > Ok, here's an example:
> >
> > movl
2009 Jul 15
0
[LLVMdev] [PATCH] Support asm comment output
...nformation has to be stored
>>> somewhere.
>>
>> Ugh. I just found another case I don't think we can synthesize in
>> asmprinter. We mark rematerialized instructions as well so our
>> performance
>> guys don't come and ask us why we didn't hoist saomething out of a
>> loop.
>> :)
>
> Here's another question. If we mark StackObjects as spill slots,
> isn't it
> possible that stack slot coloring could come along and assign non-
> spill/reload
> memory objects to the same slot? If so, it would appear we reall...