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2009 Aug 26
0
[LLVMdev] [Stackless] [C++-sig] [Boost] Trouble optimizing Boost.Python integration for game development (it seems too slow)
On Wed, Aug 26, 2009 at 4:41 AM, Dan Sanduleac<sanduleac.dan at gmail.com> wrote: > Oh, I see. Didn't think of this, thanks! > > So, just to be clear, there's no binding overhead in Cython because the > functions defined there are pure python, right? (The function objects I > mean). Whereas the ones I defined in Boo...