Displaying 3 results from an estimated 3 matches for "sampler2dm".
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sampler2dms
2014 Mar 20
0
[PATCH] nvc0/ir: move sample id to second source arg to fix sampler2DMS
The nvc0 texfetch instruction expects the sample id to be in the second
source (usually used for the offset) rather than as part of the texture
coordinate.
This fixes all the sampler2DMS/Array tests on nvc0.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.1" <mesa-stable at lists.freedesktop.org>
---
Tested on nvc1 with a full piglit run, no regressions, ARB_texture_multisample
passes fully now. Since 10.1 introduced OpenGL 3.3 support (and
ARB...
2014 Apr 18
0
[PATCH] nv50: use 2d blit when src/dst have same number of samples
...he 2D engine should be usable in more cases, but this fixes MS blits
between textures with the same MS settings. Otherwise a single sample is
selected to be the target texel value.
This allows other tests to work that render to a RB and then blit that
to a texture for input into a shader that uses sampler2DMS to verify it.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nv50/nv50_surface.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work