search for: sample_c_lz

Displaying 5 results from an estimated 5 matches for "sample_c_lz".

2017 Nov 11
0
Wine release 2.21
...D3DXFrameFind 42568 user32/tests/msg.ok intermittent failure in SendMessage from other thread 42569 user32/tests/clipboard intermittent failure ("expected freed memory") 42570 dinput/tests/mouse intermittently fails in Acquire() and GetDeviceData() 42863 Multiple games require sample_c_lz for cube/array textures (Winexy, Witcher 3, Flame in the Flood) 43273 The Witcher 3 freezes the system in a certain area of the game 43316 Process Hacker 2.x needs ADVAPI32.dll.LsaLookupPrivilegeName 43405 NieR:Automata - Most bullets are invisible 43483 Medusa Demo crashes with unimple...
2016 Feb 05
0
Wine release 1.9.3
...: Implement SM4 not instruction. wined3d: Implement SM4 ine instruction. wined3d: Recognize SM4 round_pi opcode. wined3d: Recognize SM4 round_z opcode. wined3d: Implement SM4 round_pi instruction. wined3d: Implement SM4 round_z instruction. wined3d: Recognize SM4 sample_c_lz opcode. wined3d: Recognize SM4 sample_b opcode. wined3d: Validate render state in wined3d_device_set_render_state(). ddraw: Return DDERR_INVALIDPARAMS for render states >= D3DSTATE_OVERRIDE_BIAS. wined3d: Add support for WINED3DFMT_R32G32B32_FLOAT format. wined3d: A...
2019 Feb 04
0
Wine release 4.1
...nclude: Mark IDirect3D9Ex::GetAdapterDisplayModeEx() as PURE. include: Add a few missing d3d9 constants. Julien D'ascenzio (1): ntdll: Correct space/mark parity. Józef Kucia (9): d3d9: Validate surface parameter in d3d9_device_ColorFill(). d3d10core/tests: Add test for sample_c_lz instruction. d3d10core/tests: Add option to enable debug layer. d3d10core/tests: Fix crashes with debug layer enabled. d3d10core/tests: Avoid "skipping tests" in skip() messages. wined3d: Move wined3d_bit_scan() to public header. d3d8: Use wined3d_bit_scan()...
2016 Apr 01
0
Wine release 1.9.7
...d3d10core/tests: Test render to depth texture. d3d11/tests: Test render to depth texture. d3d10core/tests: Add test for ClearRenderTargetView(). d3d11/tests: Add test for ClearRenderTargetView(). wined3d: Implement SM4 sample_c instruction. wined3d: Implement SM4 sample_c_lz instruction. wined3d: Use dcl_sampler to determine if shadow sampler is needed. d3d8: Avoid '\n' in middle of TRACE() messages. d3d9: Avoid '\n' in middle of TRACE() messages. wined3d: Improve advertized driver version for Windows 10. d3dx9: Avoid '...
2020 Jul 17
0
Wine release 5.13
...version / feature level. wined3d: Update reported AMD RX driver version. wined3d: Update reported NVIDIA driver version for Fermi+ GPUs. wined3d: Disable depth textures with backbuffer ORM. wined3d: Add GPU information for AMD Raven Ridge. wined3d: Update comment about sample_c_lz translation in GLSL. Michael Stefaniuc (1): dmime: Reimplement the reference list parser. Myah Caron (2): msvcrt: Don't reset MXCSR status in __control87_2 if control information is not changed. ntdll/tests: Add test to check if GetTickCount is updated after sleeping. Nikol...