Displaying 5 results from an estimated 5 matches for "sample_c_lz".
2017 Nov 11
0
Wine release 2.21
...D3DXFrameFind
42568 user32/tests/msg.ok intermittent failure in SendMessage from other thread
42569 user32/tests/clipboard intermittent failure ("expected freed memory")
42570 dinput/tests/mouse intermittently fails in Acquire() and GetDeviceData()
42863 Multiple games require sample_c_lz for cube/array textures (Winexy, Witcher 3, Flame in the Flood)
43273 The Witcher 3 freezes the system in a certain area of the game
43316 Process Hacker 2.x needs ADVAPI32.dll.LsaLookupPrivilegeName
43405 NieR:Automata - Most bullets are invisible
43483 Medusa Demo crashes with unimple...
2016 Feb 05
0
Wine release 1.9.3
...: Implement SM4 not instruction.
wined3d: Implement SM4 ine instruction.
wined3d: Recognize SM4 round_pi opcode.
wined3d: Recognize SM4 round_z opcode.
wined3d: Implement SM4 round_pi instruction.
wined3d: Implement SM4 round_z instruction.
wined3d: Recognize SM4 sample_c_lz opcode.
wined3d: Recognize SM4 sample_b opcode.
wined3d: Validate render state in wined3d_device_set_render_state().
ddraw: Return DDERR_INVALIDPARAMS for render states >= D3DSTATE_OVERRIDE_BIAS.
wined3d: Add support for WINED3DFMT_R32G32B32_FLOAT format.
wined3d: A...
2019 Feb 04
0
Wine release 4.1
...nclude: Mark IDirect3D9Ex::GetAdapterDisplayModeEx() as PURE.
include: Add a few missing d3d9 constants.
Julien D'ascenzio (1):
ntdll: Correct space/mark parity.
Józef Kucia (9):
d3d9: Validate surface parameter in d3d9_device_ColorFill().
d3d10core/tests: Add test for sample_c_lz instruction.
d3d10core/tests: Add option to enable debug layer.
d3d10core/tests: Fix crashes with debug layer enabled.
d3d10core/tests: Avoid "skipping tests" in skip() messages.
wined3d: Move wined3d_bit_scan() to public header.
d3d8: Use wined3d_bit_scan()...
2016 Apr 01
0
Wine release 1.9.7
...d3d10core/tests: Test render to depth texture.
d3d11/tests: Test render to depth texture.
d3d10core/tests: Add test for ClearRenderTargetView().
d3d11/tests: Add test for ClearRenderTargetView().
wined3d: Implement SM4 sample_c instruction.
wined3d: Implement SM4 sample_c_lz instruction.
wined3d: Use dcl_sampler to determine if shadow sampler is needed.
d3d8: Avoid '\n' in middle of TRACE() messages.
d3d9: Avoid '\n' in middle of TRACE() messages.
wined3d: Improve advertized driver version for Windows 10.
d3dx9: Avoid '...
2020 Jul 17
0
Wine release 5.13
...version / feature level.
wined3d: Update reported AMD RX driver version.
wined3d: Update reported NVIDIA driver version for Fermi+ GPUs.
wined3d: Disable depth textures with backbuffer ORM.
wined3d: Add GPU information for AMD Raven Ridge.
wined3d: Update comment about sample_c_lz translation in GLSL.
Michael Stefaniuc (1):
dmime: Reimplement the reference list parser.
Myah Caron (2):
msvcrt: Don't reset MXCSR status in __control87_2 if control information is not changed.
ntdll/tests: Add test to check if GetTickCount is updated after sleeping.
Nikol...