search for: s1ti

Displaying 7 results from an estimated 7 matches for "s1ti".

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2004 Oct 12
5
[LLVMdev] set_intersect and Visual C compiler
On Tue, 12 Oct 2004 14:01:21 -0500 (CDT) Chris Lattner <sabre at nondot.org> wrote: > On Tue, 12 Oct 2004, Morten Ofstad wrote: > > > This is my first post on this mailing list, so bear with me... My name > > is Morten Ofstad and I work for Hue AS (www.hue.no), a company that > > makes 3D Visualization software. We are looking into using LLVM for JIT > >
2004 Oct 13
0
[LLVMdev] set_intersect and Visual C compiler
Both are working well on VC. Just tested. template<class STy> void set_intersect(STy &S1, const STy &S2) { for(STy::iterator I = S1.begin(), E = S1.end(); I != E; ) if (S2.count(*I)) S1.erase(*I++); else ++I; } template <class S1Ty, class S2Ty> void set_intersect(S1Ty &S1, const S2Ty &S2) { for (typename S1Ty::iterator I = S1.begin(); I !=
2004 Oct 13
2
[LLVMdev] set_intersect and Visual C compiler
----- Original Message ----- From: "Paolo Invernizzi" <arathorn at fastwebnet.it> To: "LLVM Developers Mailing List" <llvmdev at cs.uiuc.edu> Sent: Wednesday, October 13, 2004 3:12 AM Subject: Re: [LLVMdev] set_intersect and Visual C compiler > Both are working well on VC. Just tested. > > template<class STy> > void set_intersect(STy &S1,
2004 Oct 12
3
[LLVMdev] set_intersect and Visual C compiler
Hello, This is my first post on this mailing list, so bear with me... My name is Morten Ofstad and I work for Hue AS (www.hue.no), a company that makes 3D Visualization software. We are looking into using LLVM for JIT compiling shader programs, to replace our own (slow) VM. A requirement for this is that we can compile LLVM in VS7.1, so I contacted Paolo Invernizzi to find the status of his
2004 Oct 12
0
[LLVMdev] set_intersect and Visual C compiler
On Tue, 12 Oct 2004, Morten Ofstad wrote: > This is my first post on this mailing list, so bear with me... My name > is Morten Ofstad and I work for Hue AS (www.hue.no), a company that > makes 3D Visualization software. We are looking into using LLVM for JIT > compiling shader programs, to replace our own (slow) VM. A requirement Neat! > for this is that we can compile LLVM in
2012 Jul 04
2
[LLVMdev] Bogus assert in VMCore/Instructions.cpp CallInst::Create?
Evening, I was writing some code that tried to insert calls to the llvm.annotation intrinsic function, which has a signature of (i32, i8*, i8*, i32). The code is below. void addAnnotation( BasicBlock *block, Function *F) { string foo = "foo"; string bar = "barr"; Type *charTy = Type::getInt8Ty(block->getContext()); ArrayType *s1Ty =
2012 Jul 04
0
[LLVMdev] Bogus assert in VMCore/Instructions.cpp CallInst::Create?
Andrew Ruef wrote: > Evening, > > I was writing some code that tried to insert calls to the > llvm.annotation intrinsic function, which has a signature of (i32, > i8*, i8*, i32). The code is below. > > void addAnnotation( BasicBlock *block, Function *F) > { > string foo = "foo"; > string bar = "barr"; > > Type