Displaying 7 results from an estimated 7 matches for "s1ti".
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2004 Oct 12
5
[LLVMdev] set_intersect and Visual C compiler
On Tue, 12 Oct 2004 14:01:21 -0500 (CDT)
Chris Lattner <sabre at nondot.org> wrote:
> On Tue, 12 Oct 2004, Morten Ofstad wrote:
>
> > This is my first post on this mailing list, so bear with me... My name
> > is Morten Ofstad and I work for Hue AS (www.hue.no), a company that
> > makes 3D Visualization software. We are looking into using LLVM for JIT
> >
2004 Oct 13
0
[LLVMdev] set_intersect and Visual C compiler
Both are working well on VC. Just tested.
template<class STy>
void set_intersect(STy &S1, const STy &S2) {
for(STy::iterator I = S1.begin(), E = S1.end(); I != E; )
if (S2.count(*I))
S1.erase(*I++);
else
++I;
}
template <class S1Ty, class S2Ty>
void set_intersect(S1Ty &S1, const S2Ty &S2) {
for (typename S1Ty::iterator I = S1.begin(); I !=
2004 Oct 13
2
[LLVMdev] set_intersect and Visual C compiler
----- Original Message -----
From: "Paolo Invernizzi" <arathorn at fastwebnet.it>
To: "LLVM Developers Mailing List" <llvmdev at cs.uiuc.edu>
Sent: Wednesday, October 13, 2004 3:12 AM
Subject: Re: [LLVMdev] set_intersect and Visual C compiler
> Both are working well on VC. Just tested.
>
> template<class STy>
> void set_intersect(STy &S1,
2004 Oct 12
3
[LLVMdev] set_intersect and Visual C compiler
Hello,
This is my first post on this mailing list, so bear with me... My name
is Morten Ofstad and I work for Hue AS (www.hue.no), a company that
makes 3D Visualization software. We are looking into using LLVM for JIT
compiling shader programs, to replace our own (slow) VM. A requirement
for this is that we can compile LLVM in VS7.1, so I contacted Paolo
Invernizzi to find the status of his
2004 Oct 12
0
[LLVMdev] set_intersect and Visual C compiler
On Tue, 12 Oct 2004, Morten Ofstad wrote:
> This is my first post on this mailing list, so bear with me... My name
> is Morten Ofstad and I work for Hue AS (www.hue.no), a company that
> makes 3D Visualization software. We are looking into using LLVM for JIT
> compiling shader programs, to replace our own (slow) VM. A requirement
Neat!
> for this is that we can compile LLVM in
2012 Jul 04
2
[LLVMdev] Bogus assert in VMCore/Instructions.cpp CallInst::Create?
Evening,
I was writing some code that tried to insert calls to the
llvm.annotation intrinsic function, which has a signature of (i32,
i8*, i8*, i32). The code is below.
void addAnnotation( BasicBlock *block, Function *F)
{
string foo = "foo";
string bar = "barr";
Type *charTy = Type::getInt8Ty(block->getContext());
ArrayType *s1Ty =
2012 Jul 04
0
[LLVMdev] Bogus assert in VMCore/Instructions.cpp CallInst::Create?
Andrew Ruef wrote:
> Evening,
>
> I was writing some code that tried to insert calls to the
> llvm.annotation intrinsic function, which has a signature of (i32,
> i8*, i8*, i32). The code is below.
>
> void addAnnotation( BasicBlock *block, Function *F)
> {
> string foo = "foo";
> string bar = "barr";
>
> Type