search for: rt_format

Displaying 11 results from an estimated 11 matches for "rt_format".

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2010 Apr 22
1
nv20tcl and renouveau questions
First some data errors I get with both nv20 exa and nv20 dri/mesa. 1. RT_FORMAT LINEAR + X8R8G8B8 Ch 1/5 Class 0x0597 Mthd 0x0208 Data 0x00800080:0x00000105 Ch 1/5 Class 0x0597 Mthd 0x0208 Data 0x01000100:0x00000105 LINEAR + A8R8G8B8 Ch 1/5 Class 0x0597 Mthd 0x0208 Data 0x01000100:0x00000108 Ch 1/5 Class 0x0597 Mthd 0x0208 Data 0x00800080:0x00000108 The only value I found...
2012 May 09
4
[Patches]mesa/nv30: Diverse set of patches that improve NV3x render quality
For all these patches I'd say: testers are welcome. The first three patches seem good enough to push as we speak IMHO (so if you agree, go ahead!), whereas for the fourth I don't know if this is the desired way to fix. The result of these four patches is that NV34 gives a nearly-correct desktop experience, where only some fading animations appear broken. It's quite useable now! [1/4]:
2010 Apr 20
1
[PATCH] nv30/exa : cleanup from nv40 exa
This has two purposes : - cleaner code - reduce the diff between nv30 and nv40 exa for a possible nvfx_exa merge ? The main differences seem to be that nv30 uses rect texture format (and does not support repeat on that). Then there are some minor changes in TX_FORMAT RT_FORMAT and TEX_FILTER usage. And NVAccelInitNVx0TCL look complete different. Tested with: ./rendercheck -t fill,dcoords,scoords,mcoords,tscoords,tmcoords,triangles,bug7366 ./rendercheck -f a8r8g8b8,x8r8g8b8,r5g6b5,a8,a8b8g8r8,x8b8g8r8,x1r5g5b5 -o Clear,Src,Dst,Over,OverReverse,In,InReverse...
2009 Dec 30
4
[PATCH 1/3] nv50: remove vtxbuf stateobject after a referenced vtxbuf is mapped
- This avoids problematic "reloc'ed while mapped" messages and some associated corruption as well. Signed-off-by: Maarten Maathuis <madman2003 at gmail.com> --- src/gallium/drivers/nouveau/nouveau_screen.c | 21 +++++++++++++++++++++ src/gallium/drivers/nouveau/nouveau_screen.h | 3 +++ src/gallium/drivers/nouveau/nouveau_stateobj.h | 13 +++++++++++++
2014 Mar 04
18
[Bug 75776] New: Hearthstone displays corrupted buffers on NVA5
https://bugs.freedesktop.org/show_bug.cgi?id=75776 Priority: medium Bug ID: 75776 Assignee: nouveau at lists.freedesktop.org Summary: Hearthstone displays corrupted buffers on NVA5 Severity: normal Classification: Unclassified OS: All Reporter: lubosz at gmail.com Hardware: Other Status: NEW
2014 Jan 07
38
[Bug 73358] New: [nv34] adobe flash + firefox -> DATA_ERROR
https://bugs.freedesktop.org/show_bug.cgi?id=73358 Priority: medium Bug ID: 73358 Assignee: nouveau at lists.freedesktop.org Summary: [nv34] adobe flash + firefox -> DATA_ERROR QA Contact: xorg-team at lists.x.org Severity: normal Classification: Unclassified OS: All Reporter: ronald645 at gmail.com
2012 Jan 10
5
[PATCH 0/4] nvfx: rework render temps code and fixes
This patch series silences some unknown cap warnings and fixes up coding style (patch 1+4). The most important part of this series are the two patches in the middle. They rework the state_fb code, so that we are able to render to not 64 byte aligned targets, as this is the only real use-case for render temporaries this allows us to drop temp code completely and simplifies a lot
2012 May 10
12
[Bug 49727] New: wine 1.5.2 and 3Dmark2001se displays only black screen with FPS, on nv43/AGP
https://bugs.freedesktop.org/show_bug.cgi?id=49727 Bug #: 49727 Summary: wine 1.5.2 and 3Dmark2001se displays only black screen with FPS, on nv43/AGP Classification: Unclassified Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code
...tex.format | nv04->sampler[unit]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/); OUT_RING(chan, nv04->sampler[unit]->filter); } @@ -146,11 +145,11 @@ static void nv04_state_emit_framebuffer(struct nv04_context* nv04) OUT_RING(chan, rt_format); nv04mt = (struct nv04_miptree *)rt->base.texture; - bo = nouveau_bo(nv04mt->buffer); + /* FIXME pitches have to be aligned ! */ BEGIN_RING(chan, context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2); OUT_RING(chan, rt->pitch|(zeta->pitch<<16)); - OUT_RELOCl(chan, bo,...
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code (v2)
...tex.format | nv04->sampler[unit]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/); OUT_RING(chan, nv04->sampler[unit]->filter); } @@ -146,11 +145,11 @@ static void nv04_state_emit_framebuffer(struct nv04_context* nv04) OUT_RING(chan, rt_format); nv04mt = (struct nv04_miptree *)rt->base.texture; - bo = nouveau_bo(nv04mt->buffer); + /* FIXME pitches have to be aligned ! */ BEGIN_RING(chan, context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2); OUT_RING(chan, rt->pitch|(zeta->pitch<<16)); - OUT_RELOCl(chan, bo,...
2010 Feb 26
5
[PATCH 0/5] renouveau: nv30/nv40 unification
This patchset applies some minor fixes to renouveau.xml and then unifies the nv30 and nv40 register definitions. nv30 and nv40 are very similar and have the same offsets for the registers they share. The major differences are: 1. Texture setup is different due to full NPOT support on nv40 2. More advanced blending/render targets on nv40 3. NV30 has fixed function registers, which NV40 lacks The