search for: rsaconf

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2010 Jan 21
6
Shorewall 4.4.6 and Multiple ISP with 2 routed subnets
...ce consistently attracts the world''s best and brightest in the field, creating opportunities for Conference attendees to learn about information security''s most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev
2010 Jan 20
1
Rule and a few drops...
...ce consistently attracts the world''s best and brightest in the field, creating opportunities for Conference attendees to learn about information security''s most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev
2010 Jan 18
2
[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
So, basically, you allocate the rasterizer units according to the vertex shader, and when the fragment shader comes up, you say "write rasterizer output 4 to fragment input 1000000"? The current nouveau drivers can't do this. There are "routing" registers in hardware, but I think the nVidia proprietary driver (at least without GLSL) leaves them unaltered after