Displaying 2 results from an estimated 2 matches for "round_z".
Did you mean:
round_m
2015 Jan 04
0
[PATCH] nv50/ir: Add sat modifier for mul
...gen/nv50_ir_emit_nv50.cpp
@@ -1059,16 +1059,22 @@ CodeEmitterNV50::emitFMUL(const Instruction *i)
emitForm_IMM(i);
if (neg)
code[0] |= 0x8000;
+ if (i->saturate)
+ code[0] |= 1 << 8;
} else
if (i->encSize == 8) {
code[1] = i->rnd == ROUND_Z ? 0x0000c000 : 0;
if (neg)
code[1] |= 0x08000000;
+ if (i->saturate)
+ code[1] |= 1 << 20;
emitForm_MAD(i);
} else {
emitForm_MUL(i);
if (neg)
code[0] |= 0x8000;
+ if (i->saturate)
+ code[0] |= 1 << 8;...
2016 Feb 05
0
Wine release 1.9.3
...wined3d: Implement SM4 ilt instruction.
wined3d: Implement SM4 ineg instruction.
wined3d: Recognize SM4 not opcode.
wined3d: Implement SM4 not instruction.
wined3d: Implement SM4 ine instruction.
wined3d: Recognize SM4 round_pi opcode.
wined3d: Recognize SM4 round_z opcode.
wined3d: Implement SM4 round_pi instruction.
wined3d: Implement SM4 round_z instruction.
wined3d: Recognize SM4 sample_c_lz opcode.
wined3d: Recognize SM4 sample_b opcode.
wined3d: Validate render state in wined3d_device_set_render_state().
ddraw: Return...