search for: round_z

Displaying 2 results from an estimated 2 matches for "round_z".

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2015 Jan 04
0
[PATCH] nv50/ir: Add sat modifier for mul
...gen/nv50_ir_emit_nv50.cpp @@ -1059,16 +1059,22 @@ CodeEmitterNV50::emitFMUL(const Instruction *i) emitForm_IMM(i); if (neg) code[0] |= 0x8000; + if (i->saturate) + code[0] |= 1 << 8; } else if (i->encSize == 8) { code[1] = i->rnd == ROUND_Z ? 0x0000c000 : 0; if (neg) code[1] |= 0x08000000; + if (i->saturate) + code[1] |= 1 << 20; emitForm_MAD(i); } else { emitForm_MUL(i); if (neg) code[0] |= 0x8000; + if (i->saturate) + code[0] |= 1 << 8;...
2016 Feb 05
0
Wine release 1.9.3
...wined3d: Implement SM4 ilt instruction. wined3d: Implement SM4 ineg instruction. wined3d: Recognize SM4 not opcode. wined3d: Implement SM4 not instruction. wined3d: Implement SM4 ine instruction. wined3d: Recognize SM4 round_pi opcode. wined3d: Recognize SM4 round_z opcode. wined3d: Implement SM4 round_pi instruction. wined3d: Implement SM4 round_z instruction. wined3d: Recognize SM4 sample_c_lz opcode. wined3d: Recognize SM4 sample_b opcode. wined3d: Validate render state in wined3d_device_set_render_state(). ddraw: Return...