Displaying 3 results from an estimated 3 matches for "round_ne".
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round_ni
2018 Oct 05
0
vkd3d release 1.1
...ing VkFormats to DXGI_FORMATs.
- Support for more DXGI formats.
- Various bug fixes.
*** libvkd3d-shader
- Support for geometry shaders.
- Pretty printing is implemented for shader code extracted from DXBC.
- Clip and cull distances are supported.
- Support for more shader instructions:
- round_ne,
- sincos,
- ineg,
- continue,
- continuec,
- gather4_po,
- gather4_po_c,
- gather4_c.
- Texel offsets are supported.
- Various shader translation fixes.
*** libvkd3d-utils
- Vulkan WSI extensions are detected at runtime.
*** build
- Demos are not built by default.
- libxcb i...
2014 May 30
4
[Bug 79462] New: [NVC0/Codegen] Shader compilation falis in spill logic
https://bugs.freedesktop.org/show_bug.cgi?id=79462
Priority: medium
Bug ID: 79462
Assignee: nouveau at lists.freedesktop.org
Summary: [NVC0/Codegen] Shader compilation falis in spill logic
Severity: normal
Classification: Unclassified
OS: All
Reporter: imirkin at alum.mit.edu
Hardware: Other
2016 May 27
0
Wine release 1.9.11
...document binding.
Józef Kucia (56):
d3d10core/tests: Check all sub-resources in check_texture_* functions.
d3d10core/tests: Add tests for 2D texture RTVs.
ddraw: Forbid creating flippable cubemaps.
ddraw/tests: Test creating flippable cubemaps.
wined3d: Implement SM4 round_ne instruction.
d3d11: Fix default view descriptions for 2D array textures.
wined3d: Use d3d_perf channel for performance warnings.
wined3d: Add SV_VertexID sysval semantic.
wined3d: Implement SV_VertexID in GLSL backend.
d3d11: Accept DXGI_FORMAT_UNKNOWN as format in vie...