search for: round_ne

Displaying 3 results from an estimated 3 matches for "round_ne".

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2018 Oct 05
0
vkd3d release 1.1
...ing VkFormats to DXGI_FORMATs. - Support for more DXGI formats. - Various bug fixes. *** libvkd3d-shader - Support for geometry shaders. - Pretty printing is implemented for shader code extracted from DXBC. - Clip and cull distances are supported. - Support for more shader instructions: - round_ne, - sincos, - ineg, - continue, - continuec, - gather4_po, - gather4_po_c, - gather4_c. - Texel offsets are supported. - Various shader translation fixes. *** libvkd3d-utils - Vulkan WSI extensions are detected at runtime. *** build - Demos are not built by default. - libxcb i...
2014 May 30
4
[Bug 79462] New: [NVC0/Codegen] Shader compilation falis in spill logic
https://bugs.freedesktop.org/show_bug.cgi?id=79462 Priority: medium Bug ID: 79462 Assignee: nouveau at lists.freedesktop.org Summary: [NVC0/Codegen] Shader compilation falis in spill logic Severity: normal Classification: Unclassified OS: All Reporter: imirkin at alum.mit.edu Hardware: Other
2016 May 27
0
Wine release 1.9.11
...document binding. Józef Kucia (56): d3d10core/tests: Check all sub-resources in check_texture_* functions. d3d10core/tests: Add tests for 2D texture RTVs. ddraw: Forbid creating flippable cubemaps. ddraw/tests: Test creating flippable cubemaps. wined3d: Implement SM4 round_ne instruction. d3d11: Fix default view descriptions for 2D array textures. wined3d: Use d3d_perf channel for performance warnings. wined3d: Add SV_VertexID sysval semantic. wined3d: Implement SV_VertexID in GLSL backend. d3d11: Accept DXGI_FORMAT_UNKNOWN as format in vie...