search for: rotateinitiate

Displaying 2 results from an estimated 2 matches for "rotateinitiate".

2007 Jun 12
0
[PATCH] Added rotation state.
...te.c @@ -346,6 +346,9 @@ rotatePreparePaintScreen (CompScreen *s, else tx = (s->hsize * xrot / 360.0f) + 0.5f; + /* flag end of rotation */ + cs->rotationState = RotationNone; + moveScreenViewport (s, tx, 0, TRUE); rs->xrot = 0.0f; @@ -559,6 +562,7 @@ rotateInitiate (CompDisplay *d, if (s) { ROTATE_SCREEN (s); + CUBE_SCREEN (s); if (s->hsize < 2) return FALSE; @@ -577,6 +581,14 @@ rotateInitiate (CompDisplay *d, rs->moving = FALSE; rs->slow = FALSE; + /* Set the rotation state for cube - if action is non-NULL,...
2007 Jan 02
2
Return value from an action function
I had always assumed that an action option should return true if it handles the action, but it seems like most button bindings actually return false which causes a few problems. 1. The clicks pass through to windows which is not good for rotate, screenshot or annotate. 2. I am trying to add a generic action notification which plugins can wrap to see when other actions are initiated and