Displaying 11 results from an estimated 11 matches for "roget".
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2004 Aug 06
4
compile speexenc
Hello,
Iam being to compile speexenc but I have the following error:
LINK : warning LNK4098: defaultlib "LIBCMTD" conflicts with use of other
libs; use /NODEFAULTLIB:library
libspeex.lib(lsp.obj) : error LNK2001: unresolved external symbol
_spx_cos
Debug/speexenc.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
Please, help me
Guillaume
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2004 Mar 24
2
fixed-point OGG Vorbis encoder
Hello,
Iam interesting in transcoding the algorithm of OGG VORBIs in fixed
point because I have to implemente this encoder in a fixed point DSP.
Does the source code of ogg vorbis encoder exist in fixed point or is
there people that work on this or anything else?
Guillaume
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2004 Aug 06
0
compile speexenc
----- Original Message -----
From: "Guillaume ROGET" <guillaume.roget@fr.thalesgroup.com>
To: <speex-dev@xiph.org>
Sent: Monday, March 29, 2004 11:02 PM
Subject: [speex-dev] compile speexenc
<p>> Hello,
> Iam being to compile speexenc but I have the following error:
>
> LINK : warning LNK4098: defaultlib "LIB...
2004 Mar 24
3
oggenc in vorbistools 1.0.1
Hello,
Iam trying to compile oggenc to create oggenc.exe but i have 6 errors in
the compilation.
I have done like this:
1)I create a project in visual C++ 6.0(win 32 console)
2)i include the C files ans h file in source and header files
the errors are:
f:\stage_2004_xtase\guillaume_roget\ogg_vorbis\ogg_tools\vorbis-tools-1.0.1\oggenc\encode.h(5)
: fatal error C1083: Cannot open include file: 'codec.h': No such file
or directory
easyflac.c
f:\stage_2004_xtase\guillaume_roget\ogg_vorbis\ogg_tools\vorbis-tools-1.0.1\oggenc\easyflac.h(77)
: fatal error C1083: Cannot open includ...
2004 Aug 06
1
compile speexenc 1.1.4
Hello,
I have problems to compile speexenc 1.1.4, ihave the following errors
<p>speexenc.obj : error LNK2001: unresolved external symbol
_speex_preprocess
speexenc.obj : error LNK2001: unresolved external symbol
_speex_preprocess_ctl
speexenc.obj : error LNK2001: unresolved external symbol
_speex_preprocess_state_init
Debug/speexenc.exe : fatal error LNK1120: 3 unresolved externals
Error
2004 Mar 22
1
OGG VORBIS encoder in a texas DSP
Hello,
My project is to encode an audio signal with a DSP TM320DM642 and to
store the encoded file on a PCMCIA card(hard disk).
I want to know if that is possible to do that.
I have an other question with ooggencoder. In the win32 console, I want
that "stdin" corresponds to my sound card input and that "stdout "
corresponds to my sound card output. How can I do that?
Many
2004 Mar 25
1
library of ogg vorbis encoder
Hello,
I have succeed in compile oggencoder to create ogg enc.exe, but I have
put libraries in my visual c++ project( ogg_static_d.lib
vorbis_static_d.lib vorbisenc_static_d.lib).
What are these libraries? What does they contain?
In my visual project, I have just audio.c;encode.c; getopt.c;
getopt1.c;oggenc.c;platform.c;utf8.c in the source files.
I don't know where are the files (MDCT.c; PSY
2004 Aug 06
1
fixed point speex on a texas dsp + real timeacquizition
"Do you mean doing that on a DSP, or on a PC (before you do it on DSP)?"
Yes I want do that with a PC in order to test if I can encode in real time an external audio source and then I want to
implemente SPEEX in a dSP.
guillaume
Jean-Marc Valin a écrit :
> > I want to know if it is possible to do a real time acquizition and to
> > compresse in real time the audio input
2004 Mar 21
1
audio compression on a DSP Texas
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2004 Mar 25
0
encoder documentation
Hello,
Is there anyone that know where I can find a complete documentation on
the audio encoder theory (OGG VORBIS or Mp3)
Many thanks
Guillaume
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2004 Aug 06
2
fixed point speex on a texas dsp + real time acquizition
hello,
My project is to implemente an audio compression algorhitm on a DSP
TMS320DM642.
I think that SPEEX can be a good choice because fixed-point have been
developed. I would want to know how I can choose the fixed point in the
program
I want to know if it is possible to do a real time acquizition and to
compresse in real time the audio input signal. By example, I have on my
demonstration card