Displaying 3 results from an estimated 3 matches for "roder".
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2010 Oct 20
0
No subject
...writeable = yes
create mask = 0600
force create mode = 0600
directory mask = 2700
force directory mode = 2700
map archive = no
map hidden = no
map system = no
dos filemode = no
force group = users
valid users = +users
------=_20110202165921_20608
Content-Type: text/plain; name="roderer.log"
Content-Transfer-Encoding: 8bit
Content-Disposition: attachment; filename="roderer.log"
[2011/02/02 16:30:58.540073, 3, pid=12823, effective(0, 0), real(0, 0)] smbd/process.c:1485(process_smb)
Transaction 209 of length 240 (0 toread)
[2011/02/02 16:30:58.540158, 3, pid=12...
2010 Oct 20
0
No subject
...writeable = yes
create mask = 0600
force create mode = 0600
directory mask = 2700
force directory mode = 2700
map archive = no
map hidden = no
map system = no
dos filemode = no
force group = users
valid users = +users
------=_20110207170208_63601
Content-Type: text/plain; name="roderer.log"
Content-Transfer-Encoding: 8bit
Content-Disposition: attachment; filename="roderer.log"
[2011/02/02 16:30:58.540073, 3, pid=12823, effective(0, 0), real(0, 0)] smbd/process.c:1485(process_smb)
Transaction 209 of length 240 (0 toread)
[2011/02/02 16:30:58.540158, 3, pid=12...
2006 May 27
0
Announcing another ddraw/d3d7 patch
...z-ball is similar. It's likely that there are other breakages
too. Another issue is that wined3d still has a hard dependency on OpenGL, and
that means that my DirectDraw lib cannot do 2D rendering without libGL.so. It
doesn't need hardware acceleration, only the lib has to be available. Roderic
is working on that.
So what can we do?
* Wait with the merge until WineD3D does lazy linking to libGL
* Wait with the merge until all games that worked before work now(gonna take
some time)
* Merge it now and fix the regressions as they occur. This would have the
advantage that the code is...