search for: roder

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2010 Oct 20
0
No subject
...writeable = yes create mask = 0600 force create mode = 0600 directory mask = 2700 force directory mode = 2700 map archive = no map hidden = no map system = no dos filemode = no force group = users valid users = +users ------=_20110202165921_20608 Content-Type: text/plain; name="roderer.log" Content-Transfer-Encoding: 8bit Content-Disposition: attachment; filename="roderer.log" [2011/02/02 16:30:58.540073, 3, pid=12823, effective(0, 0), real(0, 0)] smbd/process.c:1485(process_smb) Transaction 209 of length 240 (0 toread) [2011/02/02 16:30:58.540158, 3, pid=12...
2010 Oct 20
0
No subject
...writeable = yes create mask = 0600 force create mode = 0600 directory mask = 2700 force directory mode = 2700 map archive = no map hidden = no map system = no dos filemode = no force group = users valid users = +users ------=_20110207170208_63601 Content-Type: text/plain; name="roderer.log" Content-Transfer-Encoding: 8bit Content-Disposition: attachment; filename="roderer.log" [2011/02/02 16:30:58.540073, 3, pid=12823, effective(0, 0), real(0, 0)] smbd/process.c:1485(process_smb) Transaction 209 of length 240 (0 toread) [2011/02/02 16:30:58.540158, 3, pid=12...
2006 May 27
0
Announcing another ddraw/d3d7 patch
...z-ball is similar. It's likely that there are other breakages too. Another issue is that wined3d still has a hard dependency on OpenGL, and that means that my DirectDraw lib cannot do 2D rendering without libGL.so. It doesn't need hardware acceleration, only the lib has to be available. Roderic is working on that. So what can we do? * Wait with the merge until WineD3D does lazy linking to libGL * Wait with the merge until all games that worked before work now(gonna take some time) * Merge it now and fix the regressions as they occur. This would have the advantage that the code is...