Displaying 6 results from an estimated 6 matches for "rockstarsandiego".
2003 May 22
1
problems building lowmem-branch of tremor
I checked out the lowmem-branch of Tremor from CVS but some files like synthesis.c seem to be missing on that branch. What am I doing wrong?
Thanks,
-Dave
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2003 May 23
0
_LOW_ACCURACY_ good enough?
I spent a fair amount of time optimizing tremor for the PS2, mostly by using dual-pipe multiplies in the X[N]PRODnn and the window apply code. Then, just for kicks, I re-enabled _LOW_ACCURACY_ and lo and behold it was still substantially faster. I also got some gains out of tremor by changing the longs in cookbook and sharedbook to ogg_int32_t's like I did for vorbis.
I think _LOW_ACCURACY_
2003 May 21
2
Clean separation of encode and decode?
Is anybody interested in cleanly separating encode and decode in vorbis? I'm trying to take a stab at it myself from the head of cvs as of this morning, but it looks like a lot of files contain both encode-only and decode-only functions. An obvious one is mdct.c, which contains mdct_forward and mdct_backward (which isn't that big of a deal, since both are pretty well-contained, but it
2003 May 21
3
use of 'long' in vorbis structures
The codebase sets up ogg_int32_t, etc, but then uses long directly in several structures. Unfortunately for me longs are 64 bits on my platform, not 32, and I end up getting hammered by unnecessary software math routine calls.
Should I be able to just search/replace 'long' with 'ogg_int32_t' in the code or would that cause more problems than it fixes?
-Dave
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List
2003 May 20
2
mdct_backward with fused muladd?
Can anybody point me at any resources that would explain how to optimize
mdct_backward for a cpu with a fused multiply-accumute unit?
>From what I understand from responses to my older postings, Tremor's
mdct_backward could be rewritten to take advantage of a muladd.
My target machine can do either two-wide 32x32 + Accum(64) -> Accum(64)
integer muladd or eight-wide 16x16 + Accum(32)
2003 Feb 05
2
vorbis on playstation 2
Hello,
I'm interested in getting vorbis up and running on the PlayStation 2. I'm
an official developer, not a ps2 linux developer, but the issues should be
roughly the same. I've gotten the code to compile but our setup
(intentionally) doesn't have libm so I'm seeing references to several
double-precision math functions.
Some of the issues I'm seeing:
- As reported on