search for: rhw

Displaying 13 results from an estimated 13 matches for "rhw".

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2009 Jun 24
0
[PATCH] nv50: fix previous patches
...>attr[n].type = P_TEMP; pc->attr[n].hw = -1; pc->attr[n].index = i; + oid = (*p_oid)++; if (pc->attr[n].acc == acc[n]) continue; @@ -1915,13 +1921,12 @@ prep_fp_attrib(struct nv50_pc *pc, int i, unsigned *acc, int *p_mid, pc->attr[n].acc = acc[n]; pc->attr[n].rhw = (*aid)++; - pc->p->cfg.fp.map[mid / 4] |= (oid + c) << (8 * (mid % 4)); + pc->p->cfg.fp.map[mid / 4] |= oid << (8 * (mid % 4)); mid++; pc->p->cfg.fp.regs[1] += 0x00010001; } *p_mid = mid; - *p_oid = oid + 4; return mask; } @@ -1958,6 +1963,10 @@...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they
2009 Sep 12
0
[PATCH 10/13] nv50: proper linkage between VP and FP
...c++, n++) { - oid = (*p_oid)++; + ppiv = (mode & INTERP_CENTROID) ? &pc->iv_c : &pc->iv_p; + iv = *ppiv; - if (!pc->attr[n].acc) - continue; - mask |= (1 << c); + if ((mode & INTERP_PERSPECTIVE) && !iv) { + iv = *ppiv = alloc_temp(pc, NULL); + iv->rhw = popcnt4(pc->p->cfg.regs[1] >> 24) - 1; - alloc_reg(pc, &pc->attr[n]); + emit_interp(pc, iv, NULL, mode & INTERP_CENTROID); + emit_flop(pc, 0, iv, iv); - pc->attr[n].rhw = (*aid)++; - emit_interp(pc, &pc->attr[n], iv, pc->interp_mode[i]); - - pc->p-...
2015 Feb 20
0
Wine release 1.7.37
...filebuf}::open exports. msvcp70: Add basic_istream::operator>> exports. user32/tests: Add tests for window clipping with CS_PARENTDC flag. user32/tests: Test that CS_PARENTDC enables child window to draw over whole parent window. Stefan D?singer (13): d3d9/tests: Test rhw table fog z vs rhw. d3d8/tests: Test rhw table fog z vs rhw. ddraw/tests: Test rhw table fog z vs rhw. d3d9/tests: Test rhw depth clip with z enabled but no depth buffer set. d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set. wined3d: Set z = 0.0 v...
2009 Sep 12
0
[PATCH 09/13] nv50: move allocation of pc regs
...t *mid, for (c = 0, n = i * 4; c < 4; c++, n++) { oid = (*p_oid)++; - pc->attr[n].type = P_TEMP; - pc->attr[n].index = i; - if (pc->attr[n].acc == acc[n]) + if (!pc->attr[n].acc) continue; mask |= (1 << c); - pc->attr[n].acc = acc[n]; - pc->attr[n].rhw = pc->attr[n].hw = -1; alloc_reg(pc, &pc->attr[n]); pc->attr[n].rhw = (*aid)++; @@ -2025,23 +2007,13 @@ nv50_program_tx_prep(struct nv50_pc *pc) struct tgsi_parse_context p; boolean ret = FALSE; unsigned i, c; - unsigned fcol, bcol, fcrd, depr; + unsigned fcol, bcol, fcrd...
2003 Mar 19
4
Samba print command only works on restart, help!
hey I am running Samba 2.2.8 on FreeBSD4.8, and all is working well, except: I have set up a virtual printer using Samba to take a print job, turn it into a pdf and then email it back to an address, using a perl script and the Samba print command. I have tested the script logging in as the Samba guest user and it works fine, but when i try to print to the printer it never works: the script is
2007 Mar 16
0
Wine release 0.9.33
...of one SID that always has no associated account. Shanren Zhou (2): comctl32: Header message sequence test cases. comctl32: Added header message sequence test cases. Stefan D?singer (16): wined3d: Use the scissor test when clearing the full surface too. wined3d: Adjust the rhw transformation for offscreen rendering. wined3d: Adjust the rhw transformation for offscreen rendering. wined3d: WINED3DFMT_U8V8 is signed. wined3d: Store the number of aux buffers in the gl limits structure. wined3d: Use an aux buffer as blitting helper if available....
2011 Nov 04
0
Wine release 1.3.32
...ned3d: Get rid of the local_constant typedef. wined3d: Make the buffer parameter to buffer_is_dirty() const. wined3d: Make the buffer parameter to buffer_is_fully_dirty() const. wined3d: Construct the projection matrix directly in set_blit_dimension(). wined3d: Construct the rhw projection matrix directly in transform_projection(). wined3d: Construct the non-rhw projection matrix directly in transform_projection(). wined3d: Make the buffer parameter to buffer_sanitize_flags() const. wined3d: Make the shader parameter to shader_arb_load_constantsF() const....
2007 Dec 28
0
Wine release 0.9.52
...ddraw: Fix incorrect WARN text. wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath. wined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear. ole32: Fix wrong timeout check. ws2_32: Fix timeout check. wined3d: Add zero/near zero vertex rhw special case. wined3d: Also update alpha test when stage texture is NULL. Alexander Nicolaysen S?rnes (1): comdlg32: PageSetupDlgW: Load paper orientation in ChangePrinterW. Alexandre Julliard (30): Revert "user32: Moved some 16-bit functions." oleaut32/tests: Av...
2010 Sep 18
0
Wine release 1.3.3
...a crash on database destruction. msi: Read supported platform and language ids from the summary information stream. Henri Verbeet (30): wined3d: Fix a silly typo. wined3d: Do not call device_switch_onscreen_ds() while under the GL lock. wined3d: Translate before scaling for rhw as well in transform_projection(). wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data in surface_load_ds_location(). d3d8: An invalid shader version isn't an internal error. wined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps(). wined3d...
2008 Jan 11
0
Wine release 0.9.53
...aw: Remove redundant iface<->impl casts in IDirect3DTextureImpl_Load. wined3d: Fix regression of colorfill and texture to swapchain codepaths in BltOverride. include/d3d.h: Fix method calling macros for IDirect3DTexture. ddraw/tests: Add test for rendering vertices with zero rhw. Alexander Nicolaysen S?rnes (5): comdlg32: PageSetupDlgW: Set orientation in printer dialog. comdlg32: PageSetupDlgW: Set paper size in printer dialog. wordpad: Draw margin lines in print preview. crypt32: Implement CryptFindLocalizedName. cmd: Seed the random number...
2007 Sep 14
0
Wine release 0.9.45
...t stateblock. wined3d: Non-primary stateblocks also hold an internal reference to buffers. wined3d: Non-primary stateblocks hold an internal reference on indexbuffers. wined3d: Add some missing vertex state render states. wined3d: Texture transforms are disabled when drawing rhw vertices. wined3d: Some texture transform fixes. wined3d: Texture transform flag test. wined3d: Fix the half pixel correction. wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow. wined3d: Read the old streamsource from the correct stateblock. win...
2020 Feb 27
2
[PATCH] Update the 5 year logo to 10 year logo
...;f<Gf=)fLozq|RCL$tVW+GP8{1EjrD^K?TAkp22OM#VZ z89ffnv{{5?{7sXB{rHre#iTR~t$`6YjQ!bZ@e+}CFX(-0eq5Mna|p`Wi+}zxyfqiG z(xf5?0{IFH&Kfr2lw~{4TDGfDvuN7Yfei1{fw~=s$;M9n^dVahoMDdF^4lpFg`}fZ z>Pp7Oy-UltzoSm`o_f!_Zm=g4z5XWN#J}8jV_hD<9dn`Q>J-_VSk|Rutp9if!-LD0 z^j605lb*cv#U7d3ZQ|keZ2e|Bll}jx(6ng!mHrHWr5o<;%LkFQuQ)S0;MgNsr&fw2 z-Ra&=x`Dd1_}(2#K-lp(?Nn>oPy4CB0hp*zD8`ARXb}_?Bu@SCEk&Q_(=jOh7DTz< zaFqx~lqeVS@%#kVu3bwVXD5Dntq51~Xthi@FBkUjQDf%ni)*{#)M?r0cGsz>)v$M* zKQ1;ms9#@u`x_wvi8tZYDN~wG{~NoY*0S^Nn-GY<>-qbtZYnH*<Rr+-F{4zg1SHf- zEtY15Slde2*j3+`Q7bALyLkqeGdw_mGfmo&...