Displaying 13 results from an estimated 13 matches for "rhw".
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hw
2009 Jun 24
0
[PATCH] nv50: fix previous patches
...>attr[n].type = P_TEMP;
pc->attr[n].hw = -1;
pc->attr[n].index = i;
+ oid = (*p_oid)++;
if (pc->attr[n].acc == acc[n])
continue;
@@ -1915,13 +1921,12 @@ prep_fp_attrib(struct nv50_pc *pc, int i, unsigned *acc, int *p_mid,
pc->attr[n].acc = acc[n];
pc->attr[n].rhw = (*aid)++;
- pc->p->cfg.fp.map[mid / 4] |= (oid + c) << (8 * (mid % 4));
+ pc->p->cfg.fp.map[mid / 4] |= oid << (8 * (mid % 4));
mid++;
pc->p->cfg.fp.regs[1] += 0x00010001;
}
*p_mid = mid;
- *p_oid = oid + 4;
return mask;
}
@@ -1958,6 +1963,10 @@...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is
what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at
least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues
of the floor texture), arbfplight, and I think the gears also didn't appear as they
2009 Sep 12
0
[PATCH 10/13] nv50: proper linkage between VP and FP
...c++, n++) {
- oid = (*p_oid)++;
+ ppiv = (mode & INTERP_CENTROID) ? &pc->iv_c : &pc->iv_p;
+ iv = *ppiv;
- if (!pc->attr[n].acc)
- continue;
- mask |= (1 << c);
+ if ((mode & INTERP_PERSPECTIVE) && !iv) {
+ iv = *ppiv = alloc_temp(pc, NULL);
+ iv->rhw = popcnt4(pc->p->cfg.regs[1] >> 24) - 1;
- alloc_reg(pc, &pc->attr[n]);
+ emit_interp(pc, iv, NULL, mode & INTERP_CENTROID);
+ emit_flop(pc, 0, iv, iv);
- pc->attr[n].rhw = (*aid)++;
- emit_interp(pc, &pc->attr[n], iv, pc->interp_mode[i]);
-
- pc->p-...
2015 Feb 20
0
Wine release 1.7.37
...filebuf}::open exports.
msvcp70: Add basic_istream::operator>> exports.
user32/tests: Add tests for window clipping with CS_PARENTDC flag.
user32/tests: Test that CS_PARENTDC enables child window to draw over whole parent window.
Stefan D?singer (13):
d3d9/tests: Test rhw table fog z vs rhw.
d3d8/tests: Test rhw table fog z vs rhw.
ddraw/tests: Test rhw table fog z vs rhw.
d3d9/tests: Test rhw depth clip with z enabled but no depth buffer set.
d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set.
wined3d: Set z = 0.0 v...
2009 Sep 12
0
[PATCH 09/13] nv50: move allocation of pc regs
...t *mid,
for (c = 0, n = i * 4; c < 4; c++, n++) {
oid = (*p_oid)++;
- pc->attr[n].type = P_TEMP;
- pc->attr[n].index = i;
- if (pc->attr[n].acc == acc[n])
+ if (!pc->attr[n].acc)
continue;
mask |= (1 << c);
- pc->attr[n].acc = acc[n];
- pc->attr[n].rhw = pc->attr[n].hw = -1;
alloc_reg(pc, &pc->attr[n]);
pc->attr[n].rhw = (*aid)++;
@@ -2025,23 +2007,13 @@ nv50_program_tx_prep(struct nv50_pc *pc)
struct tgsi_parse_context p;
boolean ret = FALSE;
unsigned i, c;
- unsigned fcol, bcol, fcrd, depr;
+ unsigned fcol, bcol, fcrd...
2003 Mar 19
4
Samba print command only works on restart, help!
hey
I am running Samba 2.2.8 on FreeBSD4.8, and all is working well, except:
I have set up a virtual printer using Samba to take a print job, turn it
into a pdf and then email it back to an address, using a perl script and the
Samba print command. I have tested the script logging in as the Samba guest
user and it works fine, but when i try to print to the printer it never
works: the script is
2007 Mar 16
0
Wine release 0.9.33
...of one SID that always has no associated account.
Shanren Zhou (2):
comctl32: Header message sequence test cases.
comctl32: Added header message sequence test cases.
Stefan D?singer (16):
wined3d: Use the scissor test when clearing the full surface too.
wined3d: Adjust the rhw transformation for offscreen rendering.
wined3d: Adjust the rhw transformation for offscreen rendering.
wined3d: WINED3DFMT_U8V8 is signed.
wined3d: Store the number of aux buffers in the gl limits structure.
wined3d: Use an aux buffer as blitting helper if available....
2011 Nov 04
0
Wine release 1.3.32
...ned3d: Get rid of the local_constant typedef.
wined3d: Make the buffer parameter to buffer_is_dirty() const.
wined3d: Make the buffer parameter to buffer_is_fully_dirty() const.
wined3d: Construct the projection matrix directly in set_blit_dimension().
wined3d: Construct the rhw projection matrix directly in transform_projection().
wined3d: Construct the non-rhw projection matrix directly in transform_projection().
wined3d: Make the buffer parameter to buffer_sanitize_flags() const.
wined3d: Make the shader parameter to shader_arb_load_constantsF() const....
2007 Dec 28
0
Wine release 0.9.52
...ddraw: Fix incorrect WARN text.
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath.
wined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear.
ole32: Fix wrong timeout check.
ws2_32: Fix timeout check.
wined3d: Add zero/near zero vertex rhw special case.
wined3d: Also update alpha test when stage texture is NULL.
Alexander Nicolaysen S?rnes (1):
comdlg32: PageSetupDlgW: Load paper orientation in ChangePrinterW.
Alexandre Julliard (30):
Revert "user32: Moved some 16-bit functions."
oleaut32/tests: Av...
2010 Sep 18
0
Wine release 1.3.3
...a crash on database destruction.
msi: Read supported platform and language ids from the summary information stream.
Henri Verbeet (30):
wined3d: Fix a silly typo.
wined3d: Do not call device_switch_onscreen_ds() while under the GL lock.
wined3d: Translate before scaling for rhw as well in transform_projection().
wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data in surface_load_ds_location().
d3d8: An invalid shader version isn't an internal error.
wined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps().
wined3d...
2008 Jan 11
0
Wine release 0.9.53
...aw: Remove redundant iface<->impl casts in IDirect3DTextureImpl_Load.
wined3d: Fix regression of colorfill and texture to swapchain codepaths in BltOverride.
include/d3d.h: Fix method calling macros for IDirect3DTexture.
ddraw/tests: Add test for rendering vertices with zero rhw.
Alexander Nicolaysen S?rnes (5):
comdlg32: PageSetupDlgW: Set orientation in printer dialog.
comdlg32: PageSetupDlgW: Set paper size in printer dialog.
wordpad: Draw margin lines in print preview.
crypt32: Implement CryptFindLocalizedName.
cmd: Seed the random number...
2007 Sep 14
0
Wine release 0.9.45
...t stateblock.
wined3d: Non-primary stateblocks also hold an internal reference to buffers.
wined3d: Non-primary stateblocks hold an internal reference on indexbuffers.
wined3d: Add some missing vertex state render states.
wined3d: Texture transforms are disabled when drawing rhw vertices.
wined3d: Some texture transform fixes.
wined3d: Texture transform flag test.
wined3d: Fix the half pixel correction.
wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow.
wined3d: Read the old streamsource from the correct stateblock.
win...
2020 Feb 27
2
[PATCH] Update the 5 year logo to 10 year logo
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